Remedy's Control Spin-Off, FBC: Firebreak, Takes Inspiration From A Surprising Source

FBC: Firebreak is Remedy's first multiplayer game, and it's jumping into the well-occupied space of co-op PvE shooters. That means it has the benefit of looking to predecessors in the genre to understand what works, what doesn't, and in what ways Firebreak can stand out from the pack. I always love learning about which games developers looked to when making theirs, so I recently asked Remedy's Mike Kayetta, game director on FBC: Firebreak, to talk about the games the team looked at to help guide the scope and style of Remedy's upcoming shooter.Helldivers 2 was a big help, which makes sense given its popularity. Remedy observed how the team at Arrowhead was able to navigate the ups and downs of the ludicrous third-person shooter to somewhat inform best practices for a game like FBC: Firebreak. Kayetta told me that it helped when Remedy asked, "What's working for them, what's not working for them?". But it was far from the only such game the team looked at. Kayetta name-dropped several games that the team would play together for "analysis" in the studio. Many of them make perfect sense as soon as you learn them."If it's a session-based co-op shooter, we've played it into the ground," he said, listing off a parade of recent co-op games including Warhammer 40,000: Space Marine 2, Deep Rock Galactic, Aliens: Fireteam Elite, Vermintide, and Darktide. Like Helldivers 2, none of those were all that surprising, but one immediately stuck out the moment Kayetta said it. "We had some interesting additional reference points, too. We looked at Overcooked quite a bit, because we wanted to see--like, that is such a fun type of chaos, where things get out of hand, but you still feel like you have meaningful agency despite things feeling out of hand."Continue Reading at GameSpot

May 14, 2025 - 14:40
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Remedy's Control Spin-Off, FBC: Firebreak, Takes Inspiration From A Surprising Source

FBC: Firebreak is Remedy's first multiplayer game, and it's jumping into the well-occupied space of co-op PvE shooters. That means it has the benefit of looking to predecessors in the genre to understand what works, what doesn't, and in what ways Firebreak can stand out from the pack. I always love learning about which games developers looked to when making theirs, so I recently asked Remedy's Mike Kayetta, game director on FBC: Firebreak, to talk about the games the team looked at to help guide the scope and style of Remedy's upcoming shooter.

Helldivers 2 was a big help, which makes sense given its popularity. Remedy observed how the team at Arrowhead was able to navigate the ups and downs of the ludicrous third-person shooter to somewhat inform best practices for a game like FBC: Firebreak. Kayetta told me that it helped when Remedy asked, "What's working for them, what's not working for them?". But it was far from the only such game the team looked at. Kayetta name-dropped several games that the team would play together for "analysis" in the studio. Many of them make perfect sense as soon as you learn them.

"If it's a session-based co-op shooter, we've played it into the ground," he said, listing off a parade of recent co-op games including Warhammer 40,000: Space Marine 2, Deep Rock Galactic, Aliens: Fireteam Elite, Vermintide, and Darktide. Like Helldivers 2, none of those were all that surprising, but one immediately stuck out the moment Kayetta said it. "We had some interesting additional reference points, too. We looked at Overcooked quite a bit, because we wanted to see--like, that is such a fun type of chaos, where things get out of hand, but you still feel like you have meaningful agency despite things feeling out of hand."Continue Reading at GameSpot