It turns out the only thing the nu-Doom formula needed to draw me back in is a crunchy, satisfying parry system, and Doom: The Dark Ages has absolutely nailed it
Doom Eternal was a great game, but it was a huge departure from Doom 2016. The ‘run and gun’ behaviour that we’d been conditioned into over the course of the reboot’s 13 spectacular levels was traded in for 2020’s follow-up. What once was a heavy, brutal campaign of destruction and violence was now a floatier affair. Resources became more limited. You were forced to be more mobile. Double jumps, dashes, strafing, and platforming became essential. Read more


Doom Eternal was a great game, but it was a huge departure from Doom 2016. The ‘run and gun’ behaviour that we’d been conditioned into over the course of the reboot’s 13 spectacular levels was traded in for 2020’s follow-up. What once was a heavy, brutal campaign of destruction and violence was now a floatier affair. Resources became more limited. You were forced to be more mobile. Double jumps, dashes, strafing, and platforming became essential.