Scriptnotes, Episode 677: Puzzle Box Storytelling, Transcript

The original post for this episode can be found here. John August: Today’s episode has no bad language, but it does have some mild spoilers for Severance. If you’re trying to go into that show clean, without any spoilers, about midway through the show when Craig starts spouting wild theories, just skip ahead 30 seconds […] The post Scriptnotes, Episode 677: Puzzle Box Storytelling, Transcript first appeared on John August.

Mar 17, 2025 - 21:10
 0
Scriptnotes, Episode 677: Puzzle Box Storytelling, Transcript

The original post for this episode can be found here.

John August: Today’s episode has no bad language, but it does have some mild spoilers for Severance. If you’re trying to go into that show clean, without any spoilers, about midway through the show when Craig starts spouting wild theories, just skip ahead 30 seconds or a minute, and you’ll miss all of Craig’s wild speculations. Enjoy.

Hello and welcome. My name is John August.

Craig Mazin: Oh. Oh. My name is Craig Mazin.

John: You’re listening to Episode 677 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, what the hell is going on? We’ll discuss mystery box shows where the premise and audience experience involve solving the puzzle of what’s really happening. Then, we’ll talk about revisiting old projects. I am just back from two weeks in New York, working on the Broadway version of Big Fish, which I’ve been working on for now 20 years. We’ll talk about how writers should approach their earlier work when they need to.

We’ll also follow up on home automation and locked pages, plus answers to some of our listeners’ questions, and Craig and our bonus for premium members. Let’s talk about taking some time off. You just took some time off. You took the weekend off. Your weekend off feels like time off.

Craig: [laughs] I had to negotiate it, too.

John: Yes, let’s talk about being more deliberate about working on certain days, not working on certain days, and refilling our supplies after a lot of work sessions. We’ll talk about ways to do that.

But Craig, first, we have a little housekeeping. We want to thank all of our premium subscribers. You want to keep the lights on here.

Craig: When you say you, you’re talking to me. I am a premium subscriber.

John: You are.

Craig: I pay the $5 a month.

John: See, that’s what we’re here to talk to you about, Craig. Because right now, you’re paying $5 a month. We’re going to be raising that price.

Craig: What?

John: Moving up to $7.99 per month.

Craig: 7–? [sighs]

John: Because people should really be on the annual plan. Here’s what’s happening. Our annual plan is staying put at $49 a year.

Craig: Oh, so that’s even less than $5 a month.

John: It is. We really want people to stay on the annual plan because it’s just less tedious for everybody involved to stay on the annual plan.

Craig: We’re really incentivizing this?

John: Apparently, because we initially rolled out with this price, and it was really parity between the two things, people stayed on the monthly plan. People should move to the annual plan.

Craig: How do you do that?

John: It’s so simple. You click on your account settings. There’s a link in the show notes to this. You got an email if you’re a premium subscriber, just please move over to the annual plan.

Craig: It’s good for you, and apparently, it’s good for us.

John: It would save a listener $48 per year.

Craig: We’re asking you to give us less money.

John: Please give us less money.

Craig: Please give us less money. We should make the monthly $14,000.

John: Yes. [laughs]

Craig: Then watch how quickly they go to that annual subscription. You know what I’m saying?

John: We debated. If we went up like $1, would that be enough of a factor? Would it be enough of a friction that people would actually do it?

Craig: No. Can I just say, is there a point in our humanity, in our civilization, where we will just move on past the 99-cent gimmick?

John: Some stuff, yes, it doesn’t make sense.

Craig: It’s just everybody does it in every way, shape, or form. We’re all on to the trick, right?

John: Yes.

Craig: We all know what’s going on.

Drew Marquardt: They’re supposed to be doing away with the penny soon.

John: The actual physical penny.

Craig: Typical.

John: The idea of 99 cents doesn’t go away.

Craig: I could argue that all prices at this point should be rounded to a dollar.

John: Yes, they should be.

Craig: Rounded up or down, but then taxes back–

John: Let’s say an issue with like, if something costs $99, it’s really $100, too.

Craig: This is my point, so what are we doing?

John: What we are doing is raising the price to $7.99 in the hopes that people will get to the annual plan, which is $49.

Craig: I think that’s a great idea. I think that’s lovely.

John: We should talk about, Craig, how much money do you make from Scriptnotes?

Craig: Oh, I have seen $0.

John: I see $0 as well. Craig and I don’t take any salary for this.

Craig: No.

John: The money pays for our incredible editor, our producer, Drew.

Craig: We’ve gotten cars out of it, obviously. We got the cars and the houses.

John: Absolutely. All that big podcast money. We’re not the Pod Save America people who actually like to buy houses with stuff.

Craig: The Pod Save America guy lives across the street from me.

John: They’re doing well.

Craig: That’s a really nice house. They’re lovely people. I was in Vegas for a couple of days.

John: Gambling the Scriptnotes money?

Craig: Gambling my Scriptnotes money away at the penny slot machine. They project ads for all their acts everywhere. On the side of a casino that was facing my room, they were advertising a true crime podcast. I don’t remember the name of it, but apparently, they’re on tour. They’re on tour in Vegas? A podcast?

John: Many questions are raised by this. First off, when are we going to do a live show in Vegas on the strip? That’s crucial.

Craig: Right. Can we have dancers?

John: Yes, we’re going to have dancers. The question is topless, not topless? Or maybe there’s two shows. The later show is topless. I don’t know.

Craig: I would be fine with a kid’s show, a family show.

John: A family show, yes, for sure.

Craig: Then, at night, an adult show. This would be amazing.

John: Yes.

Craig: Yes, of course. We could get the ladies, but we could also get the Thunder from Down Under guys.

John: Oh, 100%. I would definitely have to be on a mixed show.

Craig: We need a mixed show but not at the same time. I think they would confuse each other with their choreography.

John: Different acts, different segments.

Craig: You bring on one group, then we do the first half of the show. Second group comes on, gyrates. We come back. What a weird thing to come back after, for you and me. It would just like, we’re the worst people to follow any kind of hot strip show. Then it’s just like, “Back to these two podcasters.”

John: It really does make a hard transition into, let’s talk about transitions, or let’s talk about–

Craig: Back to slug lines.

John: Yes, or I was going to say the Scriptnotes slot machine. The Scriptnotes is like a video poker machine, like those branded things.

Craig: Ooh. That’s fun.

John: That’s good stuff.

Craig: You know what the jackpot is, right?

John: What is the jackpot?

Craig: Sexy Craig.

John: Oh, yes. I always think if you get the jackpot, you get to be on a three-page challenge. It’s like a live show.

Craig: No.

John: I guess now it’s better than that.

Craig: No. If you get five sexy Craigs in a row–

John: Oh, lining up. Oh, gosh. We don’t take a salary. This pays for everything else, but the money that’s left over at the end of the year, we donate it away. We donated this year to Hollywood Heart, which is a beneficiary of our great live show. We also support the Entertainment Community Fund, which helps writers and others in the Hollywood industry.

Craig: Isn’t that also targeting some funds for the fire relief?

John: Exactly. Yes. That’s what we do with the money. Thank you to all our premium subscribers. You make it all possible. On the topic of games, though, we actually have a game shipping this week. Way back in Episode 655– actually, not that way back, 655 is 22 episodes ago.

Drew: That‘s like half a year.

John: Half a year ago, I put out the call that I was looking for an indie game developer to partner up with on a game that I wanted to make. Drew, we got 10 people writing about that.

Drew: That sounds right.

John: I zoomed with a bunch of them. They were all fantastic and great. I ended up picking this Canadian developer named Kory Martin, who has been toiling away. Now, just a few months later, we have a game for you to try out right now. It’s called Birdigo. Birdigo, like the thing that flies. It is a roguelike deck builder where you’re trying to make words. Craig, you just played it. Tell us about the game. Your experience so far.

Craig: Oh, I just played a little tiny bit, but as far as I can tell, what’s going on is you get some letters from a constrained letter bank, a little bit like a Scrabble tile distribution. You have to make some words from your letters. As you make words, you get some new tiles. You have some discards, and you’re trying to hit a point number to move on to the next thing. But when you do, you’re going to get some sort of power-up, some kind of Belatro-style card that makes the next rounds better, because I presume it just gets harder and harder and harder.

John: It gets harder and harder. It’s a roguelike in that it’s really difficult to complete a level, what we call a migration, but eventually, you’re able to do it, and then it unlocks more things down the road. If you would like to play it, you can play it right now. It is on Steam as part of the Next Fest event this week. You can follow the link in the show notes or just go to birdigogame.com, click through and see the game that’s there. The first 50 levels are up for everyone to go and play this week as part of this special event.

Craig: And John?

John: Yes.

Craig: It’s called Birdigo. Like vertigo but with a bird?

John: Yes.

Craig: Birdigo.

John: Birdigo.

Craig: How much does it cost?

John: We don’t know yet, so it’s free. The demo is free. We don’t know what the final pricing is going to be.

Craig: Amazing.

John: We’ll ship it sometime this spring, probably.

Craig: Right, but right now, it’s free.

John: It’s free.

Craig: It costs nothing.

John: Yes, so you should try it. If you like it, put it in your wish list. Originally, we were going to call it AlphaBirds. It’s really a spin-off of the physical game we made called AlphaBirds, but Birdigo was a better name for what this game is.

Craig: Yes, I think so. Plus, also, people love the stuff on there. Are you going to bring it to iOS at some point?

John: We’ll do Steam first, and then we’ll see where we’re at for it. Because the nice thing about doing it on Steam first is we can then transition to Xbox or Switch or all the other stuff. Eventually, iOS would be great, too.

Craig: All right.

John: It’s fun.

Craig: Great.

John: All right. More follow-up. Drew, help us out on locked pages and unlocked pages.

Drew: Michael wrote in and says, “I’m a script coordinator on a large TV series where our security is super intense, and everything is distributed digitally. Since we’re forbidden from printing scripts, I thought our show would be a great case study to implement keeping the script pages unlocked throughout production and using the locked scene numbers as our linchpin for revisions.

My stipulation was that I would only do it if it didn’t mess with the workflow of any of our departments. However, in reaching out to the departments, I found that not having locked pages would cause issues with the work of our script supervisor and our post-production team, mainly the editors and assistant editors.

Our script supervisor told me that they use a software to do their job that relies on the pages being locked. One of our scripties uses MovieSlate and the other uses ScriptE, which seems almost final draftian in its arbitrary rigidity. The software organizes their notes by scene number, take, timing of take, notes, cameras, and other things, but each page of their notes corresponds with a facing page, and that refers to the page number of the locked script.

John: Let’s pause for a second here. What I think I’m hearing is that in a physically printed script, you have on the right, if you’re printing on one side of the page, on the right in your notebook, you would have the printed page of page 46, but there’d be a blank page on the left. I think that is the facing page where they’re typically taking notes or doing other things on that page?

Craig: Okay.

Drew: Since the notes are not connected to a specific facing page, if that page were to change with the new content during the shoot, the notes wouldn’t line up anymore. At the end of the shoot, all the notes and their facing pages are exported as a continuous document to send to the editors. The assistant editors use the daily reports from the scripties to assemble binders for their editors with all the notes and their corresponding facing pages. Those binders are organized based on the locked script and messing with the locked pages would mean it was difficult for the AEs to match the scripties notes with the facing pages.

It appears that until the software the script supervisors use can find a way to connect their notes with just the scene number and not the locked script pages, I think locking script has to remain. I will say, even though I can’t figure out how to make it work and not interfere with certain departments, everyone I pitched this concept to was down for a change. For my showrunner to the script supervisors and post-production, people would love to bring things into the digital era and leave some of these old methods behind. Also, no one cares about keeping color names for revisions.

Craig: In talking with my script supervisor, he did bring this issue up, but even he seemed quite flexible about it. I believe there’s a way in the output to just say, okay, just bring me to the notes for scene, whatever. The idea that the assistant editors and the editors are using this massive binder of notes is a pretty old school, I think. I have not seen the binder in a long time.

Also, the idea of editors routinely consulting the notes, while lovely is something I’ve seen every now and again, like a four-leaf clover. It’s actually quite frustrating how editors just don’t look through that stuff. In a way, I like that. The editors get their fresh take on things. They don’t necessarily want to be bound by whatever opinions were written down on the day.

But I do believe that document would still function unless you were literally using it like a printed bound thing, which I don’t think anybody does anymore, or most people don’t. I’m sure the ones who do will write it and insist everyone does. The companies that make the software really need to just make this very simple change. It should just be organized by scene number. I don’t care. I’m doing it on Season 3. I’m doing it. I’m just getting rid of the page breaks. I don’t care. [sings] I love it. I don’t care. That song was originally written about this very topic. Page breaks.

John: I’m happy that Michael, who is a script coordinator, the person who is responsible for this, was writing it and was really trying to make this change happen and was consulting with the people who he knew it could affect early on in the process. It really does sound like people have entrenched ways of doing things that don’t necessarily make sense, but it’s what they’re used to, and it would be an adjustment.

Craig: Movie productions, television productions are rife with this-is-how-I’ve-always-done-it-ness, and sometimes getting people into the new way, you got to drag them kicking and screaming a little bit. Once they’re there, they’re thrilled. It does take a moment or two where they’re like, uhhhh. I’m doing it.

John: It’s good news on colored pages as well because the concept of colored pages is good.

Craig: At this point now on revision levels, it’s just so that you know which– is it draft one, two, three? I might change them to numbers.

John: In the part we cut out here, it says they started using version plus number for our drafts.

Craig: I might do that. Drafts V1, V2, V3, Rev1, Rev2, Rev3.

John: Put a date on it.

Craig: The thing is I put a date on them anyway.

John: Colored revisions have dates.

Craig: Maybe I’ll just do date revision. That’s it. The revision is this date.

John: How do you like doing dates? Actually, I have a question about this and then about Oxford commas, but we’ll talk about both.

Craig: Sure.

John: My preferred way of doing dates is I love periods between dates.

Craig: Very European.

John: I love the year first and then the month and then the day works really well for me.

Craig: If you did year, then day, then month, you’d be fully European, I think.

John: Yes, exactly. Doing date then month, things increase the right way. When you do date before–

Craig: Oh, I completely agree. This is one area where I think we’re right. I go day, month, year, which is more standard, I think. Just because of my old, old, old computer days, my convention is to go underscores in between because periods were reserved for file extensions and dashes right out.

John: Absolutely no colons on the Macintosh.

Craig: Oh, good Lord, no. Something, underscore, something, underscore, something.

John: Related question. I have a similar related question in terms of what your preferences are. For the Scriptnotes book, we’re now starting copy edits. Oxford commas. My personal take is I believe that Oxford commas can be useful for disambiguating situations. Obviously, we can bring up situations where without the extra comma there, you’ve changed the meaning of it. I find oftentimes commas are wedged in there in a superfluous way that makes me annoyed. How do you feel?

Craig: Oxford commas, from an informational point of view, are objectively superior because they give you more information than less. That’s always a good thing. From an aesthetic point of view, they are inferior to the American style. American style is cleaner. In the 94% of cases where there is no ambiguity, the American style just simply reads better.

My thing is I don’t think you need to be consistent. I think if you feel like, “Oh, this requires an Oxford to disambiguate,” put it in.

John: Great. I think we are aligned and agreed. That will be the notes back to the copy editor. That was what I did on Arlo Finch. To me, part of the reason is that even though this is text that is not meant to be read aloud, I’m still reading aloud in my head. I perceive a comma as being a small pause, and it’s an unnecessary pause in a series of things. When it’s not needed, it’s weird.

Craig: It’s a funny thing that in our language, when we do list things, we group the last two things together, and I don’t know why. A, B, C, D, E and F. We just do that. It’s weird. I don’t know. It’s a strange mental thing.

John: We have one more bit of follow-up here.

Drew: In the bonus segment of 671, we talked about home automation. We had a lot of smart people write in. Apparently, Lutron HomeWorks is the top-of-the-line lighting system, including shades and curtains.

John: That’s actually what we use. I forgot the name of it, but that’s what we use. That’s the app I have on my phone that lets me turn on any light in the house.

Craig: I had Lutron in my old house. I hated it. So annoying.

John: I think if it’s not set up properly, it can be just an absolute monster.

Craig: It is set up properly. I’m just like, I got to go to my phone. The switch is right there on the wall.

John: You should be able to do either one. It wasn’t set up properly.

Craig: No. It was set up properly. It’s just a pain in the ass.

John: I can tell our system. I can just verbally say, set the lights to 20%, and it’s a blessing.

Craig: Everywhere. Oh, because it’s linked into your Alexa or whatever?

John: Yes. In the TV room, I can just say, set the lights to 20% as I’m watching a movie, and it’s just great.

Drew: There’s also, apparently, an open-source software called Home Assistant, and that can pretty much connect everything, but it’s very DIY. You have to set it up yourself. It’s not plug-and-play.

John: Mike also uses Home Assistant for other stuff, which also works with Lutron. We can do things that are clever, but it relies on Mike figuring out how to do stuff and then teaching me what the commands are.

Craig: I’m quite good with these things. I did also try to explain to Melissa how the Lutron worked, and that didn’t go well. That’s also my future. I have to explain it to Melissa, and I just know it’s not going to go well because here’s what I’m going to get. I’m going to get a text that says the lights aren’t working, or Lutron is broken. I’m going to say, no, it’s not broken. Is there smoke coming out of it? No, it’s not broken.

John: The Wi-Fi is down, which could mean anything.

Craig: Yes. I actually get the wife’s Wi-Fi is down quite a bit.

John: It happens. All right. Let’s get on to our marquee topic, which is Puzzle Boxes. This comes from a listener question. Drew, read us a question here.

Drew: Christian writes, “I love both Severance and From, but I’m worried that they’ll both be Lost all over again.

Craig: Oh, jeez.

Drew: I’m worried my own novella is in the same trap. I feel really cheated by the end of Lost, but love the middle of the journey. When mysteries don’t deepen the focus, but just get wider and wider, it can temporarily create momentum that feels like a recipe for a disaster ending. How can you keep the pleasures of a puzzle box without falling into the trap of an unsatisfying ending?

Craig: I love when people say, I’m just worried that it’s going to become like that thing that was one of the most beloved television shows of all time and a massive hit. [sighs] Can we just stop with that? Can we just stop with beating up on Lost like it was a failure or something?

John: It was a great success.

Craig: It was.

John: Let’s broaden our scope. There’s a lot of series that do things like this, obviously talk about Lost. Severance is a current series.

Craig: Severance, Watchmen, but Watchmen had a built-in ending, so it was different.

John: Westworld, Twin Peaks, Silo right now. The new show, Paradise. Yellowjackets are just still going on. Heroes, Leftovers, Alias, The Man in the High Castle.

Craig: Good Lord.

John: They’re a really common thing. What’s uniting about all these kinds of shows is there’s a question of what’s really going on that is central to the story engine. It’s who killed Laura Palmer? Where are we really? What is this place? What the hell is Lumon? In Man in the High Castle, why is there this footage of an alternate reality? What strikes me as different about some of these series, though, is what the characters inside the series’ relationship is to the central mystery, is whether the characters are actively trying to figure out what’s going on.

Like in Lost, where the hell are we? What is this island? What’s happening? You as the audience are on the same level as the protagonists, or situations where the heroes inside the story know exactly what’s happening, and you as the audience are just behind where they are. Yellowjackets is an example of that, where we’re getting these flashbacks and everyone in the present day knows what happens there, but we’re just getting exposed to it bit by bit.

Craig: Yes, there’s probably a good distinction to draw between mystery and puzzle box, because puzzle boxes are constantly putting forth things that are surreal. That’s key to the genre, is surrealism. The granddaddy of all of these is Prisoner. The Prisoner? With Patrick McGowan, so this is in the ‘60s. I just remember my dad showing it to me when it was being rerun on PBS, which when my dad would come say, “Hey, Craig, sit down, we’re going to watch something on PBS,” I knew I was in for boredom. As a small child, I was like, “Prisoner, just– what?”

John: I just remember there’s this giant, white, floating ball-

Craig: The bubble.

John: -the bubble that is after him, but it’s great. You have no sense of what’s really happening there. Æon Flux was an MTV series that also had it. It seems like I have no idea how this all connects.

Craig: The surrealism is crucial. The idea that things are emerging that are very specifically puzzling as opposed to– why somebody did something, to me, is a mystery. I remember in Watchmen, they opened a door, and there’s an elephant in a room with tubes coming out of it. What? Severance, particularly this season. Last season, because it was somewhat limited in its scope, it wasn’t quite a puzzle box. It was closer to a mystery. This season, so far, has been a puzzle box.

John: Yes, absolutely. This season is leaning much more into the mythology, and who are the Eagans, what is this town, and the gradual reveal that the outside world is not normal, either. In the first season, it felt like a little stylized normal world, and it’s clear that the outside world is not a normal world either in this. I think it’s really important that you’re distinguishing between most shows. Many shows have mysteries at the heart of them. It’s like, who did this thing? You were trying to solve this puzzle.

You have either detectives or somebody who is investigating, is trying to solve this thing. It is the building up of mythology and impossible connections that is so tantalizing about a puzzle box show, and also can be really frustrating at times. One of the things that our listener was pointing to, Christian, is that sometimes it feels like they’re just spinning new plates.

Craig: This is the gift and the curse of puzzle boxing. As a writer, you and I know that if you have a scene and you want something exciting to happen, throwing something in that makes everybody go, “Wait, what?” People are in a house, and they think there might be a ghost, but they’re not sure, and one of their friends has gone missing, and then they open a door, and there’s a dragon in it. Wait, what? Black. Credits. They’re coming back next week. Everyone’s talking about the dragon. What the hell’s going on?

This is cheat coding your way to grabbing people’s interest. Each time you do it, it’s a little bit like heroin. Drew, I’m going to talk to you because you obviously know quite a bit. Drew, you remember the first time, right? You’re chasing that dragon the rest of your life. That first hit of puzzle boxing, you’re like, wow. Once you hit the fourth or fifth, you start to go, okay, anything can happen at any point. The value per puzzle starts to go down a little bit, particularly as the puzzles accrue in an unsolved way.

What Christian’s concerned about, and I think rightly so, is all of the puzzles have to have an answer. At best, they are interrelated. At best, there are one or two ahas that make all of them make sense all at once. In the case of Watchmen, I thought that was about as good as it gets. Maybe because it was one season, I went aha for all of it. When you have an ongoing series, the challenge is to figure out how to make these connected ahas that resolve everything without ending your show. That’s the trickiest part of all.

John: That’s the thing, when Damon Lindelof came on the show, we were talking about that, and at a certain point, he had to come to ABC and say like, “How many seasons do we have left? Because I need to pace out what we’re doing here because otherwise, we are just spinning our wheels.” He got the answer of, at that point, two more seasons or three more seasons. Like, “Great. We can plan for this overall we’re getting to.”

That also ties into, how often are you introducing new clues or new mysteries? If it’s every episode, then you’re setting an expectation that this is this kind of show. If it’s once or twice per season where you’re doing that stuff or addressing the underlying mystery, then it’s not so foregrounded. It’s obviously always going to be there as an open, unresolved thread, but it’s not pressing. Those are fundamental decisions you make as a showrunner.

Craig: There is that give and take where, like you say, you get to dole these things out because how powerful they are. The things you have to watch out for, in addition to over-puzzling people to the point where they just go, “I guess it doesn’t matter anymore,” is making sure that the characters themselves maintain a reasonable level of curiosity and a realistic interest in trying to solve the problems themselves. Because there are times where the characters just seem to go along with puzzles sometimes, go along with weirdness and then say, what is this all about? The other one is like, I don’t know. Let’s see where it goes.

After a while, you get the feeling that no one’s trying hard enough to solve the puzzles, which can also be a little frustrating. They’re fun. Look, the worst part of solving a puzzle is the finish, unless it’s wonderful. It’s high-risk, high-reward. To refer back to Lost, I think a lot of people just presume that the ending of Lost was “bad”, that it’s legendarily been discussed to death. Damon himself seems to write an editorial about it every few months, God bless him. It was good, I think, and millions of people thought so. People are always going to disagree about these things, but when you look at a show like Lost, the degree of difficulty to do– how many episodes did they do?

John: 20 to 22 episodes per season.

Craig: It was like 100 episodes or something. To do that is astonishing. What we ask now is maybe to do 20 for a puzzle box. For instance, Severance is in Season 2. I think they’re doing 9 or 10 episodes a season. I don’t know how many seasons they go for, but I can only presume that if we’re on Severance Season 8, something’s gone terribly wrong.

John: I think you’re right.

Craig: Which is a weird thing to say because, theoretically, you want shows to go forever.

John: One of the points you made there is how the characters in the world are related to the central mystery. We’re talking about shows where the characters don’t have all the information. It’s not just that the audience is behind. The characters themselves are curious. It’s really a question of how do you make the mystery integral to the show but not overwhelming so that you can actually just do other stuff that a series needs to do in terms of how are the characters in relationships driving plot and story? It’s not all about the franchise mystery of it all.

Example, the far end would be The Leftovers, which is premised on this idea that 3% of the world’s population suddenly disappears. We see the effects of that, but no one is trying to answer the question, what really happened? At least the characters that we are seeing and following don’t have the capacity, the agency to try to solve that. It’s only in the final season that they actually really address what happened, resolve this great loss and make a change that addresses this fundamental mystery. Instead, it’s dealing with the repercussions of the premise, rather than trying to solve the premise.

Craig: More Lindelof. I guess Damon, he’s the king of the puzzle box. I think you’re right. I think that a good puzzle box story makes sure that part of the puzzle impacts the identity and central crisis of the characters, and the way their relationships function. So Severance is very good at this. In the end, do I want to know what is going on at Lumon? Do I want to know what Cold Harbor is and the data refinement process? Sure. Do I want to know why there are goats in that room? Yes, I do. Do I want to know more where Ms. Casey is/Mark S’s wife? Absolutely.

John: 100%.

Craig: Do I want to see how that is going to function within the matrix of Mark’s interest in Helly R? Now we’re just down to good old soap opera, and I love a good old soap opera. That’s where my heart is. Your brain is teased and entertained by the puzzles, but your brain will only get you so far. For what we do, the heart has to be there. And ideally, the stakes of the brain solving the problem are fed directly into the stakes of whether or not the heart gets what it wants.

John: The other thing I would point out to Christian is that as you’re trying to figure out your story and how it all fits together, when you have scenes with characters that know more about what’s going on, be really careful about those shifts in POV. That’s the thing that you’re seeing Season 2 of Severance grapple with, is that you have characters who work for Lumon who are just having conversations among themselves outside of the Severed Floor. They know so much more than we know. Those conversations are very carefully tailored, so that reveals stuff to us that they would know. That becomes a really difficult balancing act.

Craig: It is very hard to do this kind of show — Again, I tip my hat to Severance because they’re doing it — In a world where we have the internet and entire subreddits dedicated to parsing every single thing. My youngest daughter is currently now into Severance. She binged Season 1 with my wife, and now she’s watching Season 2 along with us. She was all over the theory because TikTok was all over the theory that Helly was actually real Helly and not– spoiler alert, if you’re now watching the show, you know it’s going to happen. She was ahead of that. I have a crazy Severance– it’s not a theory. I just had this idea. I’m sure it’s all over Reddit, too. I’m not original about this, I’m sure. Should I say it?

John: Say it.

Craig: I’ve been wondering lately if it’s all backwards, that the people on the outside are the ones that have been “severed,” that the outside is, in fact, the experiment, and the inside is very much what is real.

John: Sure. As we learn more in the second season, the outside world is not what we think it is. It’s not just that the cars are old. It’s that they’re in a non-existent state. The license plates don’t match. The two-letter state abbreviation is not a US state. It’s always winter. There’s something that’s really strange about the outside world.

Craig: One thing that’s really strange about the outside world, the fact that Ms. Cobel almost got to the edge of something and then turned back. It’s a lot easier to say, create a false reality where someone’s wife is dead than it is to kill someone’s wife in reality and then bring her back to life in a false reality. I don’t know. Anyway, there’s just stuff going on that makes me think it’s flipped around. Because I keep thinking, what are they doing in data refinement? Perhaps what they’re doing is refining somehow the way the outside world functions.

That said, it may not be that at all. Also, I don’t care. Here’s the truth, I don’t care. What I really want is for people in the end to be happy or to be resolved, to fulfill their destinies by sacrificing or doing something for the greater good. We have villains. The villains have become much more sharp this season. Corporation has become much more of a villain now. Mr. Milchick, you can feel his– oh my God, this storyline, can I just side note for a second? I don’t want to turn this into the 400,000th Severance podcast, but I was so delighted with this little mini storyline of Mr. Milchick being presented with those paintings, those incredibly, what do we call them, corporate racist? There’s like a corporate racism is its own thing where it’s like, we recognize your contributions, and look, we made a picture.

John: We want you to be able to see yourself in a story.

Craig: We just made our leader Black for you but in a bad painting. That little tiny, tiny story between him and– I can’t remember her character’s name, the woman who speaks for the board. I guess the two Black characters that are working for the company. Oh, it was just handled in the most delicious way. Really, really well done.

John: It was an interesting moment because not knowing what the real world of the show really is, oh so, race is still a thing. Based on the evidence of the rest of the show we’ve seen so far, does it have the racial history of America? It clearly has some racial history there. The fact that their Black is actually specific and acknowledged within the world of the show.

Craig: Right, which a lot of times in shows like this, they do the old colorblind thing where nobody has any comment on race whatsoever. You’re right. It was like an interesting break in the reality bubble of everything.

Anyway, to, I guess, wrap up the question here for advice, if you are thinking about writing one of these things, obviously, plan everything out, be meticulous, study your great mysteries, read Agatha Christie, read Arthur Conan Doyle, read as many things as you can that function like this clockwork machinery, watch all of the great puzzle box shows, go through the whole Lindelof catalog, basically, the Lindelog, and learn, and then figure out how to both begin middle and end it all, and create the characters that fit into it and are informed by it that we will actually follow and care about because when all is said and done, if you’re the kind of person who is only interested in how the puzzle box resolves, you’ll probably be disappointed all the time, but most of us care about the characters and the relationships.

John: One last observation I just need to make is that the fact that we can have this conversation about Severance is because it is a weekly release schedule. Had they dumped all these at once, there’s no conversation because you don’t know where people are at in their watching.

Craig: How are we still talking about this like it’s not the most obvious thing in the world? I wouldn’t even make my show if it were dumped all at once. I just wouldn’t do it. The thought of it, the thought of working that hard for that long for everybody to watch something over one day or a three-day thing and then occasionally nibble on it, oh my, why? Why does Netflix do this?

John: There’s a project that I would love to be able to make, but if we end up at Netflix and we’re released all at once versus someplace else, we would fundamentally have to change how we’re doing some things because you just can’t count on the–

Craig: I literally don’t understand. I’m sure there are a lot of people at Netflix, or a number of algorithms who would be happy to explain it to me. It seems so patently obvious that the shows that people talk about, the shows that grip people and get them excited are indeed released once a week.

John: So, second topic. I was in New York City for two weeks working on a new version of Big Fish, the Broadway musical that I did 12 years ago. This process resulted in a 29-hour reading where we had actors in for one week. You get to rehearse and perform it once for investors and theater owners and other friends. It was great. It was so, so much fun. We had Patrick Wilson starring and Jerry Zaks directing, a great experience. Then also when I got back from New York, I went in and did an EPK interview for Corpse Bride, which is the 20th anniversary of Corpse Bride that I wrote with Caroline Thompson and Pamela Pettler.

Craig: Twenty.

John: Twenty years. The experience of those things back to back made me think about when do you go back and revisit old projects? In the case of Big Fish, this is a thing that I was working on, first, the movie and then the Broadway show. Andrew Lippa and I had this giant catalog of like, here’s all the songs we wrote for the show. And as we’re reshaping and moving stuff around, it’s like, oh, I remember this little bit from this little bit. The bag of scraps you have can be really, really useful. Remembering what was the intention behind some of those things.

But for Corpse Bride, it was a chance for me to go back and watch the movie again, which I had not seen in 20 years. I remember like, “Wait, what did I actually do on this?” I watched the movie, then I read the script before I came on board. There were so many lines. I was like, “Oh, I remember writing that line.” Nope, I didn’t write that line. That was Caroline Thompson or Pamela Pettler. It was already in the draft. But then there were things that I did change and did add. It’s like, oh, I had no idea. That moment, which worked really well, like, oh, that was so great. The chance to reconnect with those things.

It also made me really wish that I’d kept a journal, that I’d kept some record of what the experience was like. Because in the conversation with the co-director and the producer, I had some ability to just remember why things were the way that they are, but it’s mostly just like, yes, that thing exists. I’m not quite sure how we got to that moment.

Craig: I’ve talked about this before. I’m not a big reflector. I don’t spend a lot of time in my brain in the past. I spend almost no time in my brain in the past.

John: I’m not much of one either.

Craig: It’s a watercolor mush. I remember the strangest things and not things that would be relevant but also, in general, not too motivated to go back and watch things.

What does sometimes happen is I get a chance to see something that I did through someone else’s eyes. When my youngest daughter was home from college, she and Melissa also watched The Hangover trilogy. That was exciting and fun. I didn’t sit there and watch it with them, but every now and then, I’d wander by and hear something and be like, “Oh, I remember that day.” It is fun to see people who grew up with something come to talk to you about it.

It reminds you why you did it in the first place. If you write things particularly for kids or for the broadest segment of the audience, you’re probably not in line to get Portrait of a Lady on Fire-type reviews. Not to say that some things like that aren’t wonderfully reviewed, but in the end, all that fades away. Then you see like, is there something there that lasted for people? That is interesting to see. But the thought of keeping a journal, oh my God.

John: It’s made me think back all the way to how I got interested in screenwriting in the first place, was Steven Soderbergh for Sex, Lies, and Videotape. The first script I ever read was his script because it came in a bound book with his script and his production journal. I got to see how he made it and what the whole process was. It was so incredibly illuminating to me. It made me want to become a screenwriter. I don’t have that for much of my stuff. I do for the Arlo Finch books because I had that separate podcast series I did, called Launch, which people could still listen to.

That really charts the whole process from I have this idea to write this book to the book is now out in French. It charted the whole process. That’s such an exception, and there’s no time machine that I wish I could go back and do that. I really wish I had records of more of what the conversations were.

Because even on Corpse Bride, now we can go back and search emails, and emails are so helpful to find out that stuff, but that was back in the time of faxes and phone calls. Now the stuff would be Zooms or Slack messages that are not as searchable. I feel like there’s a lack of a record of some of what’s really happening in the projects I’m working on right now.

Craig: Other than the insane digital paper trail, to me, the product of the work is the most important. I know that people are fascinated by the process. We do give them this very curated look at– “Stay tuned after the episode to watch behind the scenes.”

John: We are filming those. You’re doing all those in one day, right?

Craig: Yes.

John: You’re having to reflect upon, this is this episode, this is–

Craig: They just go, let’s talk Episode 3, let’s talk Episode 4. Though it’s interesting, what I don’t do is say things like, “It looks like so-and-so is in real trouble.”

John: A lot of people do.

Craig: I don’t do that. If there’s a cliffhanger, I’ll let the show do the cliffhanger. I just try and provide as much thematic context as possible. I’ve never been the person to pick up a book like Stanley Kubrick discusses how he made 2001. Weirdly, I don’t care. I’ve never had interest in that. I’ve always had interest in just the result. It may be because of my deep-seated belief that process is personal. I don’t want to follow someone else’s process. I don’t want to feel like I’m emulating anybody. I just want to try and follow my own natural instinct, which, hopefully, will get me to the best thing.

If I did write a diary called The Making of The Last of Us, it would contain quite a lot of whoa stuff. Not all good, but just like, wow, you guys had to do that? You went there? It took how much to build that thing? Yes. But people at HBO will tell you– I just say I’m so allergic to behind-the-scenes because I don’t want to– I want them to believe. If we keep showing people backstage– and that thing is an interest, I just try and avoid that if I can.

John: A case where I have had to go back through a project and reconstruct a narrative of things is in an arbitration. There’ve been times where I wrote something five years ago, and I have to go back through my drafts and figure out which drafts do I submit? What actually changed? What am I actually saying happened here? I did a little bit of that for a Corpse Bride where I was trying to figure out what changed draft to draft. I wonder if I might be willing to put this in a small box of things I feel like could be a good use for AI in a sense of like, compare this draft, compare it to this draft, and tell me what changed. Because it’s such a tedious task for a human being to do but actually is so well suited for something that is just looking for patterns.

Craig: Although change is difficult to judge if it’s judged quantitatively.

John: I would never do it for something. I would never do it in an arbitration situation, but for me, talking on the EPK, what changed over the course of between when you started, and really, it’s like, what were the big shifts? That’s hard for me to reconstruct if an AI or some other system could point out this is the character who’s different. This is how Barkus was in this draft, and this is where Barkus got to. That would be useful for me.

Craig: I don’t know about you, but I’ve become one of those people. Anytime someone says AI, I go, boo.

John: I totally get it.

Craig: I was watching the Super Bowl, and some ad came on, and we were like, “What is this for?” Then finally, they got to AI and we all went, “Boo.” I guess it’s inevitable.

John: I want to totally validate that experience, that feeling. Also, by saying, “Boo,” make sure you’re not dismissing that it actually is real and that it’s there. Because sometimes people will just say, “Boo,” in a disbelieving way.

Craig: No. I say, “Boo,” like, “I don’t want it.” I just wish it weren’t there. I do. I love technology. Just this one, I wish it weren’t there. I so resent the fact that Google gives me that garbage AI result at the top of the page, and you can’t turn it off.

John: I’m sure there’s some workaround that.

Craig: There isn’t. The workaround is to query Google for results that only occur prior to the date the AI existed. It’s not useful.

John: I switched to DuckDuckGo for searches on mobile, which has been fine. What I want to underline is I wish it weren’t there is a valid expression, but that’s not going to help us get any policy or regulation or any controls over it. That’s my worry.

Craig: I can’t get any policy or controls over anything. I’m not a senator.

John: Let’s answer some listener questions.

Drew: Keanu writes, “I’m a high school student at Heritage Academy Maricopa, and my class had a question about screenwriting. If a person is in a cave, is it interior or exterior?”

Craig: I love this question.

Drew: What about Godzilla vs. Kong? Would the middle of the earth be interior or exterior and where do we draw the line?

Craig: Wherever you want.

John: Wherever you want. It’s just a philosophical question.

Craig: I know. I love it.

John: Am I inside or outside?

Craig: Right. It’s great. Interior and exterior are mostly useful for productions to figure out if they are actually going to be physically outside or inside so that they can decide if maybe they’re going to build a set or if they’re going to have to worry about the weather. When it comes to something like a cave, personally, I would say interior because you are getting out of the rain. It really comes down to rain in my mind. If it were raining outside, would my actors be getting wet?

John: Which is the cover side.

Craig: Exterior. Now, if you’re under a bus shelter or something, if you’re hiding from the rain, sure. The center of the earth, you mean in the molten core of the center?

John: No. In the Godzilla vs. Kong movies, there’s this giant underground, it’s really an outdoor space that happens to have a roof on it.

Craig: In that case, I probably would say exterior because there are probably sub-interiors within that. If there’s a cave inside of that world where there’s the dome sky, then– Truman Show, exterior street, interior house. All of it, spoiler alert, under a dome, interior.

John: 100% agree. It’s the other classic things like interior space, exterior space, exactly. If it feels like you’re outside, it’s great. It’s not going to affect anything. We get it.

Craig: It’s not going to affect anything, but I do like the philosophy. Here’s maybe a useful way of thinking about it: If where you are could be separated from another interior, it’s probably exterior, if you’re going to go inside from where you are.

John: I would just go to inside, outside. If you enter a place, then you’re interior. If you exit a place, you’re likely going into an exterior.

Craig: Feels about right.

Drew: Steve writes, “I’m working on a script that features actors who play in a cover band. I’d like to show them performing live on stage in small venues. I’ve read about some of the challenges David Simon faced while filming bands live in the show Treme, but can you go into specifics as to why? Is it the equivalent of shooting a dinner table scene? Also, am I mistaken in assuming that the songs that I choose will be cheaper since I won’t be using the actual recordings?

Craig: Here’s why shooting live songs is hard. It comes down to editing. When a band is playing live, it’s never going to be exactly the same each time. Their movements, the notes, the tempo, everything will always be a little bit different from show to show. Any tiny difference will make a jump happen if you’re going to edit from one camera to the other unless you’re filming eight cameras. Even then, most of the cameras will be seeing the cameras.

Now you’ve got some painting out to do and you don’t get that fluid feeling of going through. So typically, what we do is we ask the musicians to play to a fixed track. The fixed track will be in their ears, and they mime play along with it, essentially. They can live play along with it too, but they have to be locked in for editing purposes. It is a challenge.

John: Either a pre-record or a click track, basically something to keep them on exactly the same metronome for things. For Steve, if it’s looking to do maybe a smaller indie project, in some ways, that might argue towards doing some live recording because maybe it has a feel where it’s just you’re just going to record the entire thing, or it’s in a one-er, or there are reasons why you’re there and you’re experiencing it live. I think back to the movie Once, which is about the folk singer you fall in love, that feels like a thing that was probably recorded live and made sense to record live. It felt like the right vibe for it.

Craig: If you’re going to do, for instance, that wonderful song Falling and it’s two people, one playing guitar, one singing, three, four cameras going at once, that’ll get you what you want. No problem. We face these challenges from time to time, and we figure them out with the sound department. But fun, chaotic, proper live with a club, and everybody dancing and everything. The sound is the biggest issue, is figuring out what we’re going to hear and how we’re going to hear it.

The other thing about playing live is the music is coming out through big speakers. Now, you can record the individual tracks, but you still have to mic the drums. You’re getting bleed through those drum mics from everything else that’s playing. What are you going to play for people when they’re watching? Because recording live is its own thing, plus you have the crowd dancing. It may all look great, but now it sounds like mush, or it doesn’t connect to what we’re seeing. Challenges.

John: It’s challenges. Answering two more little things, Steve asked, “Is it the equivalent of shooting a dinner table scene?” Not really. The dinner table scene is its own unique problem just because of eye lines that are getting people to match around a dinner table scene. Here, you have a bunch of people who, yes, they might be looking at each other, and that’s just a thing. It’s going to be the same problem whether you’re recording it live or they’re lip-syncing to a thing. “Will it be cheaper than using the actual recordings?” No, because if you’re going to do your own recording of the thing, you’re making your own recording, period. Recording it live doesn’t change that.

Craig: It could be cheaper only in the sense that if you’re going to use the recorded version, you have to pay for both the licensing and the mechanical, the master.

John: I’m presuming that if we see a band performing on stage, you’re going to record a band, that band, or another band recording on stage.

Craig: That recording you’re making, it won’t cost you anything. You’re just paying the licensing at that point and, of course, the performance fees for the band, or if they’re actors, that’s the acting. Yes, it could be a little bit more, but then you have a lot of other challenges you’re going to have to deal with, and you have to weigh those two things side by side. It’s a tricky one.

The good news is, post-production people, production people, sound people, they’ve all been here. They will all give you advice on the various ways you can go, but it is a bit of an interesting puzzle. When you’re trying to figure out how to, for instance, then shoot a conversation between two people who are off to the side with the band playing in the background continuously from their live performance, how are you going to do that? It’s all very tricky.

John: There are reasons why you want that band to be looking like they’re performing and not actually performing.

Drew: We’ve got one last question. Todd in Maryland writes, “I love when you guys talk about D&D. I’ve played tabletop role-playing games since I was a kid and think they’re great for storytelling and socializing. The strange thing, however, is that very few campaigns stick in my head as being memorable stories. Usually, there are one or two standout moments, a funny interaction, a clever situation to a puzzle, critical success or failure, but the personal goals and growth of the characters and the overarching plots are lost in the wash of time. Have you ever used a role-playing campaign as the basis of a screenplay, or are these two fundamentally different mediums?”

John: I think they’re really different mediums.

Craig: Yes, for sure. Two issues there. One is the campaigns that he’s in aren’t memorable. That may be chalked up to the DM. Partly, that’s the job of the DM is to tell a great story, to make more than one or two memorable moments, to provide a lot of great NPCs that you can remember, and to make it all make sense in the end like it was all meant to be purposeful. That’s an entirely different question than from– also, let’s say you got that, should you base this? No, you should not.

John: We’re about to resolve a campaign that I’ve been DMing for the last year or so. Listen, I went in with some story points, but I really let the players dictate what was going to be happening. They are the storytellers of a lot of this. Those characters making those choices, their bad roles a lot of times are the iconic moments from it.

Craig: Like any good DM, you edit as you go. As long as you don’t make a change that undoes something that we all saw happen or somehow invalidate things, you’re fine. It’s a little bit like the puzzle box thing. You just want to make sure that when you get to the end, people are like, “Oh, this is, so nothing mattered. You just randomly did this, even though all these other things happened.” Yes, the puzzle has to make sense in the end.

John: What is I think consistent with good cinematic storytelling is the players, the protagonists should be the most memorable characters and the one who are driving things. While I set up a villain and sub-villains who I thought were useful and good and interesting, your heroes should be driving the story, and they have.

Craig: You hope that you have a group of players that create relationships with each other or key relationships with an NPC, but the point is relationships and how they interact with each other, that’s the fun. When I’m a player, I’m so much more interested in how I deal with the other party members than I am with how I deal with the rest of the world.

John: Absolutely. One thing that I did in this campaign, which we tried out, mixed success, but I said, in our session zero, as we were getting stuff ready, every character had to have relationships with two other characters around the table. It didn’t have to be like brother and sister, but they had to have some other connection with them so that they came into this small community with a sense of some shared history and purpose and relationship. It’s an idea I would continue through to the future, even as we’re looking at our next campaign, is I would love to come in with my player being connected at least to one other player.

Craig: I think it’s a good icebreaker moment. What happens is the players, as they play-

John: They make choices.

Craig: -they begin to figure out who they are and then they just create new relationships. Some of them are good running jokes. I had a good one with Phil Hay’s character based on the session zero, but then a lot of them just emerge because somebody’s character may irk your character by what they do. Then that’s the thing now by the choice they made. As long as you give people room to find their own bonds and flaws, as D&D says, you’re doing great.

John: Let’s do our one cool things. My one cool thing is a show/experience I had while I was in New York City called Life And Trust. Now, Craig, when you were in New York ever, did you go to Sleep No More?

Craig: I sure did.

John: Did you like Sleep No More?

Craig: I definitely went to Sleep No More.

John: Craig did not enjoy Sleep No More.

Craig: I attended it.

John: Let me talk about Sleep No More, and I’ll tell you about the differences between this and Life And Trust. Sleep No More, you go to this space and you drop off your coat and put on a mask, and then you’re wandering through this space, and you start to realize were there actors? Basically, anyone who’s not wearing a mask is an actor, is a performer in this world. You start to realize like, “Oh, Macbeth is happening around me.” As you’re wandering through the space, there’s really very little structure to it. You’re seeing scenes and moments, but it’s cool and also has a feeling of a little bit of an escape room in the sense of you could just spend all the time looking at the very cool set direction and such.

While I was in New York this last time, I went to see Life And Trust, which is by the same folks who did that. It is done in a bank in the financial district, an incredible space, and just gorgeous and much more ambitious than Sleep No More was. As you’re entering it, there’s a little bit of dialogue at the start as you’re sent off. Then like Sleep No More, you’re wearing a mask. You’re exploring the space, and you could just look at all the incredible set decorations throughout the whole thing. You realize that what’s actually happening is probably Faust or a version of Faust.

I thought the structural elements on it worked really nicely. We’ve just had a really good time. If you’re going with a group, you end up getting separated by default, and you’re having your own experience. Then really part of the fun of it is when it’s all done, which is about three hours, getting back together and like, “Did you make it to that space? I had no idea that thing was there.” I saw this scene happen, and you’re trying to piece together what all happened. I really dug it.

Craig: I remember that I was uncomfortable wearing a mask and watching people. Whatever a voyeur is, I’m the opposite of that. I felt very uncomfortable. No reflection on what they did, their performance, the quality, it was all clearly working at a very high level, and people do love it. I just thought like, “Oh, if somebody were to be looking at me, I’m the bad guy.” I’m just scrolling around, Eyes Wide Shut style, just basking in the performance.

I kept thinking to myself, a lot of these people are the classic starving artists in New York, working this gig for probably not a lot of money, and then waitering during the day. Then I show up at night, and I just casually watch them. I’m not going to watch them. I’m going to turn away and watch something else. I’d rather walk down that hallway than look at you and appreciate what you’re doing. I just felt so icky. I don’t know if anybody else had that.

John: I think that is a valid experience. I will say that this show was much more dance-driven than the other one was. The other one was like–

Craig: You know me. I love dance.

John: You love some dance. At times you realize like, “Oh, there’s choreography happening. Oh my God, I need to move really quickly because they’re about to slam into me.” You have to be so ready to do things on the fly, which is fun and impressive that they could do. Here’s the moment we had at the end, though, that made me– this is true for all Broadway actors, but I really felt it for this is, so we’re down in the financial district, and I have to take the train to get back uptown. We get on the train, and two of the performers are in there too, along with all these young Chinese girls who were there who had just seen the show and were fawning over them. It’s like, man, you just did this thing and you want to be done. Suddenly, there are people there who saw you do it.

Craig: Some actors really enjoy it.

John: Some actors love it.

Craig: Some fans, are you kidding? Who doesn’t like a few fans?

John: All right. Life And Trust is my one cool thing.

Craig: My one cool thing– let’s see. Yes, we’re getting close. This is a sad one cool thing, but it’s a wonderful one cool thing. So in about a week, my intrepid assistant, Ali Chang, will be graduating out of assistant university, and we’ll talk about what she’s doing next. It’s quite exciting. For another time, that’s really up to her. I just wanted to make her my one cool thing because for two years, she has just been the best.

I’d never really had assistants, but if you’re going to be a showrunner, you need not just an assistant. You need a super assistant. You need somebody who is operating like your auxiliary brain and, most importantly, is filtering everything that goes in and out to make sure that the showrunner doesn’t drown in information, so organization and anticipation but then also all the good nurturing stuff.

Then like, “Hey, I want to try something fun for dinner. What’s the best blank?” She knows everything about everything everywhere. I must have spent probably 1,000 driving hours with her because we just drive places because you got to go scout. You got to go to your sets. You got to here and there. It’s just like an incredible wingman and such a super person. I won’t have to miss her because she’s still going to be around, but she just did a fantastic job. She is my absolute one coolest thing this week. The great Ali Chang.

John: Fantastic. That is our show for this week. Scriptnotes is produced by Drew Marquardt.

Craig: Don’t know him.

John: Edited by Matthew Chilelli.

Craig: Never heard of him.

John: Outro this week is by Spencer Lackey. If you have an outro, you can send us a link to ask at johnaugust.com. That’s also the place where you can send questions like the ones we answered today. You’ll find the transcripts at johnaugust.com along with a signup for our weekly newsletter called Interesting, which has lots of links to things about writing.

We have T-shirts and hoodies and drinkwear. You’ll find those all at Cotton Bureau. You can find the show notes with the links for all the things we talked about today in the email you get each week as a premium subscriber. Thank you to all those premium subscribers who really need to switch over to the annual plan and not the weekly plan. Save money.

Craig: It’s going to $7.99, but soon, it’ll be $799.

John: That’d be crazy.

Craig: Ugh.

John: Oy. You can sign up to become a premium member at scriptnotes.net where you get all those back episodes and bonus segments like the one we’re about to record about taking time off. Craig and Drew, thank you so much.

Craig: Thank you.

[Bonus Segment]

John: Craig, one of the real challenges of being a writer is that because we’re not on the clock, we’re never off the clock. One of the things I really missed about a 9-to-5 job is when I was not on the job, I was just off, and I had no responsibility to that place of work. That just doesn’t happen as a writer. Craig: No, and there’s this whole new world of people that don’t go to the office. They Zoom commute, which means, a lot of their time during the day, they’re probably also off.

John: It’s unstructured.

Craig: Yes, but if you Zoom commute as a writer, you’re just being a writer. We’ve always just been somebody that occasionally would go to a meeting. It doesn’t matter. You wake up. Theoretically, you could be writing. You should be writing. That’s what your brain tells you at least until you are fully unconscious. You can always possibly be writing. It is difficult to draw the line, and then if you are in the middle of a production–

John: My daughter is in her second semester of her sophomore year. I was FaceTiming with her, and she’s like, “I’m so overwhelmed. I have this paper to do and this stuff, and it feels like all I do is I wake up. I go to class. I go to work. I do homework, and then I go to bed.” It’s like, “Yes, we validate that. Yes, that’s what the experience is. Are you taking time off?” She’s like, “I’m sleeping okay.” It’s like, “No, I don’t mean sleep. I think you actually need to have some time that is just not that time. You have to replenish and refill.” It’s a hard thing to hear or to try to do because you’re just like, “If I’m doing that, then I’m falling further behind on other stuff.” It’s hard to internalize that idea.

Craig: It is, and it’s probably a sign that you either are trying to do too much, or you need to learn how to do the things you do more efficiently. That’s our greatest hope. The first thing we want if we’re an ambitious person is to say, “I’ve been asked to do 100 things. I feel like I could do 10.” Either I need to tell them I can’t do those other 90, or I need to learn how to do 100 things. Now, it turns out that we can do more than we think.

The dangerous thing is if you keep doing that and succeeding, where does it end? Where it ends probably is a nervous breakdown. College is an excellent time to find out just how much you can do. Sometimes the feeling of being overwhelmed is really just the fear that you are going to have to expand your appetite and your output because it’s hard, but you can, until you hit a point where it definitely feels wrong. I’ve had a few of those.

John: I’ve definitely had a few, too. The nervous breakdown I had at the end of D.C., it was my first TV show, was that just trying to do too much and not recognizing or not being honest with myself that I was overtaxed. It just was impossible to do it. I remember very distinctly feeling like I was just a vessel for making the show. If I was listening to the radio in the car, it’s like, “Is that a song that could be in the show?” I was basically just a sorting mechanism for things that could be in the show and things that were not going to be in the show. Healthier now, I don’t do that.

One of the things I’m trying to be more deliberate about doing is, today is a day off. I’m just not actually doing any work. I’m not thinking about work. I’m going to do whatever feels good and not out of a sense of obligation, but I’m just going to chill and not stress out about stuff. It’s hard for me to do that because I recognize that there are always 10 more things I could be doing with that time.

Craig: I don’t have a guilt about those times. What I struggle with is finding out ways to actively do nothing. When I say do nothing, actively not work. Today I’m not working. Instead, I’m going to clean out this. I’m going to go do here. I’m going to meet up with these people. I’m going to walk around a museum. Mostly what I want to do, I find when I’m not working is dissociate. That’s what I want to do. I want to dissociate. I want to sit down with a video game or a puzzle and go bye-bye.

I think that’s fine. It’s probably not on the top of the list of psychological recommendations for people, and maybe people might think that’s a sign actually you’re doing too much because you need to dissociate, but I actually find it wonderful. I like going bye-bye because my brain is working all the time. I need to sometime just send it to bye-bye town.

John: That will give you Birdigo, and you’re playing some Birdigo.

Craig: Dissociate.

John: Dissociate. The other thing I’m trying to do more of is just allowing myself to be bored. It’s because I find that I’m trying to fill every moment. I would find myself pulling out my phone as I walked upstairs. That’s 20 seconds. I didn’t need to pull out my phone during those times. Literally just putting the phone down and just being in a place and just letting myself be bored. Just stare at my dog for five minutes. It is good for just bringing everything down a little bit for me.

Craig: I think that in time, our ever-increasing age will force us to do these things more and more. I do think sometimes I better get all this stuff in that I want to do now. What I want to do is we call it work. I don’t think of it as work. This is what I want to do. I’m lucky enough that what I want to do is the thing people pay me to do. Fantastic. I will do it now as much as I can until my– I smell burnt toast, and that’s the end of that.

John: We met up with friends of ours from Los Angeles but now have a place in New York. We went to the Met, and it was great, and they had a great exhibit there, and loved it. He’s kind ofd retired. He’s a writer, and he’s just like, “I’m just done. I’m just done working for other people. I stopped enjoying it. I have the ability to be done and I’m just done.” That’s a hard thing to admit. I can’t imagine myself getting there, but I’m really happy that he’s happy doing that.

Craig: That was the goal, I think, for most people for the longest time. I’m thinking of a friend that we have in common who keeps telling me, “Once this is done, I’m ready to finish.”

John: I know who you’re talking about. It’s been 20 years he’s been saying that.

Craig: Right, and I’m like, “Okay, but you’re not. It’s not going to happen.” John: He’ll describe the plan, “Oh, we’re going to move to Upstate New York. We’re got this place and all this stuff.” It’s like, “Yes, you’re going upstate, but you’re going back.”

Craig: You’re not going to.

John: Your kids are in college. They’re out of college now.

Craig: Because you like the life, man. You like the life.

John: Growing up, did you have any concept of a Sabbath or a day off? Did your family do any of that?

Craig: No. Weekends were for homework and essays and stuff. I was always nervous when I got to the weekend, mostly because I had to spend all day with my parents instead of just a little bit. That was when, I guess, they imposed this running around on your weekend is bad. I did get to play. Don’t get me wrong. I got to go outside, but I had to do all my work first and had to do it great. Homework is the worst. Have we ever talked about how dumb homework is?

John: Homework is generally terrible.

Craig: It’s just the stupidest concept.

John: Study after study shows that it’s not productive.

Craig: It doesn’t do a goddamn thing. What is the point? If you can add two numbers together, why do you have to add more two numbers together all weekend long? It’s stupid. It’s not learning.

John: It also contributes to the Sunday scareies, that sense of this is all the work I have to do to get done, so I’d be ready for my new week. It’s bad.

Craig: It just gives teachers something to grade. It just gives them something to grade. It’s stupid.

John: I think our advice is let yourself rest. Don’t do your homework.

Craig: Don’t do your homework, kids.

John: Don’t do your homework.

[laughter]

John: Don’t do homework that other people have assigned you. If there’s homework that you feel like you want to do to make yourself ready, great.

Craig: If you work at a job and someone’s giving you homework, listen, you got to figure out your boundaries there and make choices.

John: As we record this on President’s Day. It’s on the calendar, is a day that should not have been a workday for Drew, certainly.

Craig: You know what? Drew made a choice. I think he made what I would call a coerced choice.

Drew: I could have not come in.

Craig: It’s a little bit like when a magician tells you to pick a card, any card, you’re picking the one they want you to pick.

Drew: It’s the one that’s popping up.

Craig: Yes, but thank you for picking this day. It was so nice of you. That’s it.

Links:

Email us at ask@johnaugust.com

You can download the episode here.The post Scriptnotes, Episode 677: Puzzle Box Storytelling, Transcript first appeared on John August.