Review: Fatal Fury: City of the Wolves Has Excellent Depth

Fatal Fury: City of the Wolves drew me in with its comic book art style and its captivating cast of varied characters (complete with a grappling wrestler in a cool bird mask I could use to irritate my friends with). Even though I have no experience with the previous entry from 1999, the game still pulled me in with its look and the interesting systems at play in each match. While some strange guest character choices left me totally perplexed, I still had a lot of fun with this game and am excited to put in my regular fight night rotation with my buddies. The comic book art style is a welcome addition that made me enjoy working my way through the cast as I sought out who I wanted to play as a main. The visuals really pop with this style, making each character’s outfit and design stand out in my mind (and against the stage backgrounds). While it’s never bugged me much, I often find that the characters and background blend a bit together while playing Street Fighter 6. I’m not saying I lose the characters on the screen, but just that they don’t leap from the screen like they seem to do thanks to the visual style and outlining done in this game. The result makes things look more exciting, and the great characters stand out because of it. Image via SNK Corporation The systems in play in combat enhance that excitement in Fatal Fury: City of the Wolves. The REV Gauge is what fuels many of your special moves and more powerful abilities as you play the game. As you use things like REV Arts (powered-up special moves), REV Guards (gives you more space on blocks and nullifies chip damage), and REV Blows (let you strike back while blocking, which is VERY neat), you build up your REV Gauge. Once it is full, you go into Overheat for a period and lose access to your REV abilities (and can be Guard Crushed, which isn’t much fun when you have no powerful offense to keep your enemy from just laying into you).   While this felt similar to Street Fighter 6’s Drive Gauge (but in reverse), laying it out as a rising meter instead of depleting one made it feel more pressing and important. It also doesn’t hurt that it’s a big burning meter at the bottom of the screen, which made it easier to keep an eye on. Further, it’s combined with the Selective Potential Gear (SPG) mechanic, a unique buff that you can put at the beginning, middle, or end of your health bar. Once your health reaches that state, you have access to very powerful special moves and naturally do more damage. Carefully balancing your REV Gauge and your approach to SPG state makes you extremely aware of your resources, continually re-evaluating your situation and their best usage. Image via SNK Corporation Fiddling with those mechanics alone gave a lot of depth to Fatal Fury: City of the Wolves, but Brakes and Feints take it to wild places. Feints fake the startup of a move to get your opponent to react, allowing you to bait out certain countermeasures. Brakes, however, allow you to stop a move at a specific point, letting you do partial attacks that can be used to construct really complicated combos. They should give combo lovers some really fun things to toy around with. If you just want to fling special moves, the game has Smart Style, allowing players to do specials and combos with simple inputs (although it removes the ability to use Brakes or Feints). Fatal Fury: City of the Wolves has visuals and characters that draw in your attention and plenty of systems in play to make every fight feel interesting moment-to-moment. Whether you’re playing ranked online or battling through the hours of content in the single player Episodes of South Town modes (although I wish these were more exciting than just text and battles against nobodies), there’s lots to do and learn while playing this solid fighter. Fatal Fury: City of the Wolves is available now on PlayStation 4/5, Xbox Series X/S, and PC. The post Review: Fatal Fury: City of the Wolves Has Excellent Depth appeared first on Siliconera.

Apr 29, 2025 - 15:12
 0
Review: Fatal Fury: City of the Wolves Has Excellent Depth

Terry lands a leaping punch against another fighter in a bar.

Fatal Fury: City of the Wolves drew me in with its comic book art style and its captivating cast of varied characters (complete with a grappling wrestler in a cool bird mask I could use to irritate my friends with). Even though I have no experience with the previous entry from 1999, the game still pulled me in with its look and the interesting systems at play in each match. While some strange guest character choices left me totally perplexed, I still had a lot of fun with this game and am excited to put in my regular fight night rotation with my buddies.

The comic book art style is a welcome addition that made me enjoy working my way through the cast as I sought out who I wanted to play as a main. The visuals really pop with this style, making each character’s outfit and design stand out in my mind (and against the stage backgrounds). While it’s never bugged me much, I often find that the characters and background blend a bit together while playing Street Fighter 6. I’m not saying I lose the characters on the screen, but just that they don’t leap from the screen like they seem to do thanks to the visual style and outlining done in this game. The result makes things look more exciting, and the great characters stand out because of it.

Preecha leaps into an overhead kick in a biker bar.
Image via SNK Corporation

The systems in play in combat enhance that excitement in Fatal Fury: City of the Wolves. The REV Gauge is what fuels many of your special moves and more powerful abilities as you play the game. As you use things like REV Arts (powered-up special moves), REV Guards (gives you more space on blocks and nullifies chip damage), and REV Blows (let you strike back while blocking, which is VERY neat), you build up your REV Gauge. Once it is full, you go into Overheat for a period and lose access to your REV abilities (and can be Guard Crushed, which isn’t much fun when you have no powerful offense to keep your enemy from just laying into you).  

While this felt similar to Street Fighter 6’s Drive Gauge (but in reverse), laying it out as a rising meter instead of depleting one made it feel more pressing and important. It also doesn’t hurt that it’s a big burning meter at the bottom of the screen, which made it easier to keep an eye on. Further, it’s combined with the Selective Potential Gear (SPG) mechanic, a unique buff that you can put at the beginning, middle, or end of your health bar. Once your health reaches that state, you have access to very powerful special moves and naturally do more damage. Carefully balancing your REV Gauge and your approach to SPG state makes you extremely aware of your resources, continually re-evaluating your situation and their best usage.

Tizoc bends backwards into an overhead slam, driving Terry's head into the ground in a bar.
Image via SNK Corporation

Fiddling with those mechanics alone gave a lot of depth to Fatal Fury: City of the Wolves, but Brakes and Feints take it to wild places. Feints fake the startup of a move to get your opponent to react, allowing you to bait out certain countermeasures. Brakes, however, allow you to stop a move at a specific point, letting you do partial attacks that can be used to construct really complicated combos. They should give combo lovers some really fun things to toy around with. If you just want to fling special moves, the game has Smart Style, allowing players to do specials and combos with simple inputs (although it removes the ability to use Brakes or Feints).

Fatal Fury: City of the Wolves has visuals and characters that draw in your attention and plenty of systems in play to make every fight feel interesting moment-to-moment. Whether you’re playing ranked online or battling through the hours of content in the single player Episodes of South Town modes (although I wish these were more exciting than just text and battles against nobodies), there’s lots to do and learn while playing this solid fighter.

Fatal Fury: City of the Wolves is available now on PlayStation 4/5, Xbox Series X/S, and PC.

The post Review: Fatal Fury: City of the Wolves Has Excellent Depth appeared first on Siliconera.