Hands-on with Doom: The Dark Ages reveals another reinvention, but one that feels less cleanly defined

Doom: The Dark Ages is a bigger change for the series than I realised. This isn't just a 'Doom in the olden days' reskin - Doom with a shield and a flail and a furry black Jon Snow cape - but a proper revision of how the series works. Ironically, given the setting, it's also the most modern-feeling of the Doom games, with a much more pronounced story than we've had before, a greatly expanded character-upgrade system that borders on skill-tree territory, and open-zoned sandbox levels you can return to and explore at your own pace. This feels like an experience built from a thicker pitch document than we've ever had before. And while I both admire the desire for change, and acknowledge the need for it - Doom Eternal didn't leave many places to go - I'm not entirely convinced about The Dark Ages yet. There's undeniable Doom magic here but there are question marks too. Read more

Mar 31, 2025 - 16:29
 0
Hands-on with Doom: The Dark Ages reveals another reinvention, but one that feels less cleanly defined

Doom: The Dark Ages is a bigger change for the series than I realised. This isn't just a 'Doom in the olden days' reskin - Doom with a shield and a flail and a furry black Jon Snow cape - but a proper revision of how the series works. Ironically, given the setting, it's also the most modern-feeling of the Doom games, with a much more pronounced story than we've had before, a greatly expanded character-upgrade system that borders on skill-tree territory, and open-zoned sandbox levels you can return to and explore at your own pace. This feels like an experience built from a thicker pitch document than we've ever had before. And while I both admire the desire for change, and acknowledge the need for it - Doom Eternal didn't leave many places to go - I'm not entirely convinced about The Dark Ages yet. There's undeniable Doom magic here but there are question marks too.

Read more