Fallout 1 And 2 Source Code Wasn't Destroyed After All

Earlier this month, Fallout creator Tim Cain noted that the source code for the original Fallout and Fallout 2 was lost and thought to be destroyed. But that has turned out to not be the case. Interplay co-founder Rebecca Heineman has revealed that they saved the source code for both games and other titles that the company worked on. But that required defying orders to destroy them.Heineman told VideoGamer that they began archiving the source codes for Interplay's games in 1993 after realizing that the company had lost the code for Wasteland and wasn't keeping an archive of its older titles. Heineman recovered Wasteland's code from a source at EA and took up a personal quest to preserve Interplay's gaming heritage."I made it a quest to snapshot everything and archive it on CD-ROMs," said Heineman. "When I left Interplay in 1995, I had copies of every game we did. No exceptions. When I did MacPlay, which existed beyond my tenure at Interplay, every game we ported, I snapshotted. It included Fallout 1 and 2."Continue Reading at GameSpot

May 5, 2025 - 16:38
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Fallout 1 And 2 Source Code Wasn't Destroyed After All

Earlier this month, Fallout creator Tim Cain noted that the source code for the original Fallout and Fallout 2 was lost and thought to be destroyed. But that has turned out to not be the case. Interplay co-founder Rebecca Heineman has revealed that they saved the source code for both games and other titles that the company worked on. But that required defying orders to destroy them.

Heineman told VideoGamer that they began archiving the source codes for Interplay's games in 1993 after realizing that the company had lost the code for Wasteland and wasn't keeping an archive of its older titles. Heineman recovered Wasteland's code from a source at EA and took up a personal quest to preserve Interplay's gaming heritage.

"I made it a quest to snapshot everything and archive it on CD-ROMs," said Heineman. "When I left Interplay in 1995, I had copies of every game we did. No exceptions. When I did MacPlay, which existed beyond my tenure at Interplay, every game we ported, I snapshotted. It included Fallout 1 and 2."Continue Reading at GameSpot