Atomfall Review - Bunker Thrill

Atomfall is not Fallout. The comparison has been a popular one, but the developers wanted to make it clear that this new IP from the creators of Sniper Elite is "its own thing for sure," and they're right. It is. But there are times when the similarities jump off the screen. Both focus on a post-apocalyptic world full of mutants, warring factions, and--most relatable of all--they both feature a sprawling locked bunker at the heart of their stories. But where the inciting incident in most Fallout games is escaping that bunker, Atomfall asks you to get inside its mysterious facility, The Interchange. It's in that simply stated objective that Atomfall's open-ended world design elevates the game to be something different and interesting in its own right, even as things like stealth and combat drag it down at times.Just as Atomfall's major brushstrokes are derivative of Fallout and other post-apocalyptic fiction, its story starts with a similar penchant for the cliche. You awaken as an amnesiac in a 1950s-set British countryside. A nearby phone booth rings, and the voice on the other side demands you destroy someone or something called "Oberon." That same voice will call back nearly each time you approach a phone booth in the wild. The cryptic messages don't make a bit of sense, but it does swiftly push you toward your objective: Find and get inside The Interchange, a locked-down facility of some sort that seems to have been the site of a science experiment gone wrong. In there, Oberon can perish, if you so choose.The region's people have been left to put the pieces back together following this event, and it's resulted in the forming of several opposing groups, such as the military force that claims authority, roaming bandits who use the chaos as an invitation to resort to lawlessness, and a cult of pagans who believe the catastrophe was good, actually. These territorial factions are often isolated to their own regions, which are experienced as a series of open-world maps that can be explored without limitations as soon as you start the game.Continue Reading at GameSpot

Mar 25, 2025 - 21:44
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Atomfall Review - Bunker Thrill

Atomfall is not Fallout. The comparison has been a popular one, but the developers wanted to make it clear that this new IP from the creators of Sniper Elite is "its own thing for sure," and they're right. It is. But there are times when the similarities jump off the screen. Both focus on a post-apocalyptic world full of mutants, warring factions, and--most relatable of all--they both feature a sprawling locked bunker at the heart of their stories. But where the inciting incident in most Fallout games is escaping that bunker, Atomfall asks you to get inside its mysterious facility, The Interchange. It's in that simply stated objective that Atomfall's open-ended world design elevates the game to be something different and interesting in its own right, even as things like stealth and combat drag it down at times.

Just as Atomfall's major brushstrokes are derivative of Fallout and other post-apocalyptic fiction, its story starts with a similar penchant for the cliche. You awaken as an amnesiac in a 1950s-set British countryside. A nearby phone booth rings, and the voice on the other side demands you destroy someone or something called "Oberon." That same voice will call back nearly each time you approach a phone booth in the wild. The cryptic messages don't make a bit of sense, but it does swiftly push you toward your objective: Find and get inside The Interchange, a locked-down facility of some sort that seems to have been the site of a science experiment gone wrong. In there, Oberon can perish, if you so choose.

The region's people have been left to put the pieces back together following this event, and it's resulted in the forming of several opposing groups, such as the military force that claims authority, roaming bandits who use the chaos as an invitation to resort to lawlessness, and a cult of pagans who believe the catastrophe was good, actually. These territorial factions are often isolated to their own regions, which are experienced as a series of open-world maps that can be explored without limitations as soon as you start the game.Continue Reading at GameSpot