This Switch 2 Game Was Announced Before Its Developers Even Had A Dev Kit

Mouse Work is a Nintendo Switch 2 game that Shovel Knight Dig developer Nitrome announced shortly after the Nintendo Switch 2 Direct. It's a party game specifically built around the fact that Joy-Con 2 controllers can also be used as mice. There's just one catch: Nitrome doesn't have a Switch 2 development kit yet.Dev kits are necessary for a game studio to release their game on a platform like Switch 2. Nintendo has reportedly been quite restrictive in distributing Switch 2 development kits prior to its launch this June, which puts indie developers like Nitrome in an awkward situation. Games that get on a new system early are often closely associated with the platform for its lifespan, which can majorly benefit indie titles."We recognize that there is an opportunity there if you get something new out of the gate or close to launch, and [if] you use some of the features, there's going to be a decent audience there that wants to try it," studio founder Matthew Annal told me in an interview.Continue Reading at GameSpot

Apr 14, 2025 - 21:49
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This Switch 2 Game Was Announced Before Its Developers Even Had A Dev Kit

Mouse Work is a Nintendo Switch 2 game that Shovel Knight Dig developer Nitrome announced shortly after the Nintendo Switch 2 Direct. It's a party game specifically built around the fact that Joy-Con 2 controllers can also be used as mice. There's just one catch: Nitrome doesn't have a Switch 2 development kit yet.

Dev kits are necessary for a game studio to release their game on a platform like Switch 2. Nintendo has reportedly been quite restrictive in distributing Switch 2 development kits prior to its launch this June, which puts indie developers like Nitrome in an awkward situation. Games that get on a new system early are often closely associated with the platform for its lifespan, which can majorly benefit indie titles.

"We recognize that there is an opportunity there if you get something new out of the gate or close to launch, and [if] you use some of the features, there's going to be a decent audience there that wants to try it," studio founder Matthew Annal told me in an interview.Continue Reading at GameSpot