Baldur’s Gate 3: Patch 8 Now Live, Bringing 12 New Subclasses
The post Baldur’s Gate 3: Patch 8 Now Live, Bringing 12 New Subclasses appeared first on Xbox Wire.

Baldur’s Gate 3: Patch 8 Now Live, Bringing 12 New Subclasses
Like a tadpole into an eye, Patch 8 for Baldur’s Gate 3 is now slithering its way into Xbox Series X|S!
This is the last major patch, which comes packed with highly requested features such as cross-play and Photo Mode, as well as a final parting gift from us: 12 new subclasses, one for each class.
Let’s take a look at them and help you decide what to roll next!
Barbarian: Path of the Giants
Drawing their strength from the fury of the giants, Barbarians that follow this Path are able to increase their size and physical strength. Kick your enemies off a ledge, or throw a bewildered companion at them (ready those daggers, Astarion).
Bard: College of Glamour
Tutored in their art by the fey, these Bards are your superstars, captivating and entrancing audiences. Protect your allies with Mantle of Inspiration and Charm everyone who dares attack them, and dish out Mantle of Majesty to Command orders to enemies and turn the tide of battle.
Cleric: Death Domain
Death Domain Clerics delve and draw their faith from the forces of death, both those that cause it and those that raise and puppet the undead. Want a more direct approach? Use Bursting Sinew to explode a nearby corpse and impale everyone around it (gnarly!).
Druid: Circle of the Stars
Drawing their power from the secrets of the constellations, these Druids embody the stars rather than more early forms. At level 2, these Druids can assume a starry form, granting new abilities and bonuses to combat and healing. Plus, who doesn’t want to sparkle?
Fighter: Arcane Archer
A style of combat created by the elves, Arcane Archers focus their skills on shooting arrows of arcane energy. We are adding new special attacks to your arsenal, such as a Banishing Arrow that will send your enemies temporarily to the Feywild, or a Shadow Arrow that will Blind them. Combine all this with abilities like Curved Shot, which will redirect missed shots. Bad aim? We don’t know her.
Monk: Way of the Drunken Master
With the unpredictable movements of a drunkard, these Monks hide skilful hits beneath a stumbling exterior. They regain Ki through alcohol and are immune to getting drunk. Punch your enemies drunk and then hit them with Sobering Realisation, dealing psychic damage and sobering them back up. We’ve all been there.
Paladin: Oath of the Crown
The Oath of the Crown binds a Paladin to uphold civilization and order, deal with the consequences of their actions, and keep their word. Be careful about the promises you make. Oath of the Crown Paladins focus on supporting and protecting their allies, sometimes at the cost of their own safety.
Ranger: Swarmkeeper
Some Rangers are called to ally themselves with the small creatures in nature, and gain their power in return. Summon a flurry of moths to cause psychic damage, a cloud of jellyfish that will cause electric damage… or simply unleash the fury of your legion of bees on your enemies.
Rogue: Swashbuckler
Hiding in the shadows is not for swashbuckler rogues, who add a touch of pirate flair to their combat. Hop in and out of combat before your enemies can even react. Disarm your foe or blind them with pocket sand – they won’t know what hit them. All in style, of course, you charmer (no, really, you’ll be leaving them Charmed).
Sorcerer: Shadow Magic
Shadow Sorcerers draw their magic from the Shadowfell. Besides giving you immaculate goth vibes, you will be able to teleport between shadows, and summon a Hound of Ill Omen to surprise and trap your enemies. One not enough? Once attacked, they will splinter into multiple versions of themselves. Being dark and gloomy does not mean you have to be a loner.
Warlock: Hexblade
Hexblade Warlocks have struck a contract with a sentient weapon also originating from the Shadowfell. You will start the game with a bound weapon, which will curse your targets. Once these enemies are killed, they will rise as Accursed Spectres, slicing your enemies in a flurry of scythes and allowing you to syphon their health. Putting the “war” in warlock with this one.
Wizard: Bladesinger
Following a technique that claims its name from the ringing of a blade as it’s unsheathed, Bladesingers gracefully leap and slash between enemies, blade and spells in hand. As you attack with your bladesong, you will build up to a Bladesong Climax, unleashing damage upon your enemies and healing your allies.
Want to see these subclasses in action? Check out our video series on Larian Studios: Channel From Hell!
Thank you for joining us in this adventure, we could not have done it without you. If you are just now embarking on your journey through the Sword Coast, we hope it’s a great one!
Baldur's Gate 3
Larian Studios
The post Baldur’s Gate 3: Patch 8 Now Live, Bringing 12 New Subclasses appeared first on Xbox Wire.