Path Of Exile 2 Devs Respond To Unpopular Update: "There Were Some Blatant F***-Ups"
Path of Exile 2's first major early access content release, Dawn of the Hunt, released April 4, but it hasn't exactly been a hit with the game's ARPG community. Players have complained that the new spear-wielding Huntress class feels weak, aren't happy about huge nerfs to popular endgame builds, and are annoyed by unannounced changes to the campaign that made it a slog to play through.Developer Grinding Gear Games has been quick to respond. In an April 6 post, GGG addressed some of the main concerns players took issue with, explaining some of the changes it had already made or were looking to make in order to right the ship. Those changes came in the form of reduced health for some basic monsters, improvements to the Huntress (including a new skill), and restoring some of the power of minions in the early game while still keeping their power in check as they progress into the endgame. Another post on April 7 outlined all the ways the team was listening to player complaints about the game's massive Act 3 maps (something, it's worth noting, that wasn't changed as part of the update). GGG confirmed it will be making them flow better, require less running around, and in some cases, smaller in size. Then on April 8, even more changes were announced, this time focused on buffs to underperforming class skills, improvements to crafting, and reducing monster speed in areas with lots of fast monsters that can easily overwhelm players.Continue Reading at GameSpot

Path of Exile 2's first major early access content release, Dawn of the Hunt, released April 4, but it hasn't exactly been a hit with the game's ARPG community. Players have complained that the new spear-wielding Huntress class feels weak, aren't happy about huge nerfs to popular endgame builds, and are annoyed by unannounced changes to the campaign that made it a slog to play through.
Developer Grinding Gear Games has been quick to respond. In an April 6 post, GGG addressed some of the main concerns players took issue with, explaining some of the changes it had already made or were looking to make in order to right the ship. Those changes came in the form of reduced health for some basic monsters, improvements to the Huntress (including a new skill), and restoring some of the power of minions in the early game while still keeping their power in check as they progress into the endgame.
Another post on April 7 outlined all the ways the team was listening to player complaints about the game's massive Act 3 maps (something, it's worth noting, that wasn't changed as part of the update). GGG confirmed it will be making them flow better, require less running around, and in some cases, smaller in size. Then on April 8, even more changes were announced, this time focused on buffs to underperforming class skills, improvements to crafting, and reducing monster speed in areas with lots of fast monsters that can easily overwhelm players.Continue Reading at GameSpot