Hail Macbeth Brings Shakespeare To Video Games With 1990s Spin
There's an old myth in the theater world that Shakespeare's Macbeth is cursed, and any theatre company who tries to put it on will endure some sort of misfortune during the production. One area that hasn't been tested yet, though, is video games--until now, as upstart Specto Studio, led by a former theater director, has announced Hail Macbeth for consoles and PC.Hail Macbeth is a third-person narrative adventure and an adaptation of the classic Shakespearean play, where players will assume the role of an "unseen force" guiding Macbeth through the story. They will work against what the official announcement calls "the witches," which are "embedded into the game’s UI, subtly revealing or obscuring information, shifting perspective, and distorting reality in ways that make players question the limits of their control."Hail MacBeth concept artGallery Unlike the original work, this version of Macbeth will be set in an alternate version of the 1990s, with castles, corporate high-rises, and “industrial ruins." The game's script, however, will retain the exact wording from Shakespeare's original work, and the studio has scanned real-world costumes and props into the game in order to "achieve a sense of lived-in reality."Continue Reading at GameSpot

There's an old myth in the theater world that Shakespeare's Macbeth is cursed, and any theatre company who tries to put it on will endure some sort of misfortune during the production. One area that hasn't been tested yet, though, is video games--until now, as upstart Specto Studio, led by a former theater director, has announced Hail Macbeth for consoles and PC.
Hail Macbeth is a third-person narrative adventure and an adaptation of the classic Shakespearean play, where players will assume the role of an "unseen force" guiding Macbeth through the story. They will work against what the official announcement calls "the witches," which are "embedded into the game’s UI, subtly revealing or obscuring information, shifting perspective, and distorting reality in ways that make players question the limits of their control."
Unlike the original work, this version of Macbeth will be set in an alternate version of the 1990s, with castles, corporate high-rises, and “industrial ruins." The game's script, however, will retain the exact wording from Shakespeare's original work, and the studio has scanned real-world costumes and props into the game in order to "achieve a sense of lived-in reality."Continue Reading at GameSpot