Riot agrees that Valorant’s gunplay isn’t the focus anymore, but that’s changing
I've always had a soft spot for Valorant. While Overwatch was my first real experience of FPS games, Riot's flagship shooter always felt like a bit of a step up. The gunplay was more reminiscent of Counter-Strike, rewarding tactical planning and pure skill, and the abilities - while useful - felt secondary to the overall gameplay. But as the roster has expanded and utility has gotten wackier and, oftentimes, more OP, it feels like once-clutch firefights can be won with a single good ability versus actual mechanical skill. It's a concern that a lot of players have expressed of late - especially in the wake of Waylay's launch - and it turns out Riot agrees. Continue reading Riot agrees that Valorant’s gunplay isn’t the focus anymore, but that’s changing MORE FROM PCGAMESN: Valorant Night Market dates, Valorant ranks, Valorant crosshair codes


I've always had a soft spot for Valorant. While Overwatch was my first real experience of FPS games, Riot's flagship shooter always felt like a bit of a step up. The gunplay was more reminiscent of Counter-Strike, rewarding tactical planning and pure skill, and the abilities - while useful - felt secondary to the overall gameplay. But as the roster has expanded and utility has gotten wackier and, oftentimes, more OP, it feels like once-clutch firefights can be won with a single good ability versus actual mechanical skill. It's a concern that a lot of players have expressed of late - especially in the wake of Waylay's launch - and it turns out Riot agrees.
MORE FROM PCGAMESN: Valorant Night Market dates, Valorant ranks, Valorant crosshair codes