Preview: Xenoblade Chronicles X Definitive Edition Reminded Me How Much I Missed It

Xenoblade Chronicles X came up at a weird time in my life. I played it. I beat it. However, I didn’t get to do absolutely everything in the game due to an eye injury that kept me from spending a ton of time staring at a screen. Two weeks after I recovered, I needed to catch up to work and never got a chance to get back to it. In my first hours returning to Xenoblade Chronicles X: Definitive Edition on the Switch, I really get to appreciate getting back to the game and experiencing life on Mira again. As this is a Definitive Edition of an existing game, the introduction is as straightforward as always. Fleeing an alien threat, humans evacuated Earth on ships intended to help them find new homes in the galaxy. The White Whale crash lands on the planet Mira, and a BLADE member known as Elma finds the player’s pod a few months after everyone else started to get settled. What follows is finding a place for yourself in this new world, assisting other survivors/settlers, growing as a person, and hopefully finding answers to some of the mysteries that popped up around you. https://www.youtube.com/watch?v=ah9JgFGdqWU&t=4s Now, the early hours of Xenoblade Chronicles X: Definitive Edition on the Switch are identical to the Wii U version, in that they’re mainly preparing you for life on Mira. You’re restricted in these early chapters, in some ways. The path between Elma finding your White Whale pod and getting to New Los Angeles is relatively straightforward during the introduction, as an example. Even so, it’s possible to experiment and push limits in a way that isn’t present in most game tutorials. You choose how to get to the city, after a certain point, which can immediately put you in harm’s way. If you spend enough time goofing around and exploring in this area (guilty as charged), you can max out the starting Drifter class and already be heading down the Assault, Commano, or Enforcer track before you even get to the barracks and commit to BLADE membership. What I appreciated, now that I went through early chapters again, is how much freedom Monolith Soft gave us when heading out into this new world. You aren’t forced back onto course if you step off the path for a bit to collect materials or see if you are strong enough to challenge some monsters. While there will be an introduction to joining Divisions, it isn’t hammered over your head and you get to explore what being a Curator or Reclaimer is like via doing after making your decision. You can take on a number of sidequests and even start seeing Heart-to-Heart events with allies. I get the distinct impression it respects my time and intelligence when I started going through it again.  Images via Nintendo However, I will say that now that I’m wading back in to Xenoblade Chronicles X: Definitive Edition, I feel a bit like I appreciate the “mainline” entries’ combat systems a bit more. To be fair, this is also quite good. It similarly pulls from MMOs, in that your avatar automatically attacks and you select specific skills when cooldowns allow. Your allies will shout out and highlight when certain moves would be advantageous to use. This is still incredibly fun and cohesive, and the ability to “react,” with Soul Voice responses involving boons like HP restoration. It still feels really fresh and unique in a way some other JRPGs don’t. I do appreciate the third entry's combat most, but we can still see the growth of various systems even in this earlier installment. It’s a delight to return to Xenoblade Chronicles X with the Definitive Edition and be reminded of how strong of a start Monolith Soft offers.. We’re introduced to this open world and loosely guided through it. We’re able to start going off the “safe” path right away, exploring our options and building ourselves up. There are also mysteries presenting themselves right away, tempting you to explore whenever possible, take on extra quests, and get to know Mira and its new residents better. Xenoblade Chronicles X: Definitive Edition will come to the Nintendo Switch on March 20, 2025, and the original game is on the Nintendo Wii U. The post Preview: Xenoblade Chronicles X Definitive Edition Reminded Me How Much I Missed It appeared first on Siliconera.

Feb 19, 2025 - 16:28
 0
Preview: Xenoblade Chronicles X Definitive Edition Reminded Me How Much I Missed It

Preview: Xenoblade Chronicles X Definitive Edition Reminds Me How Much I Missed It

Xenoblade Chronicles X came up at a weird time in my life. I played it. I beat it. However, I didn’t get to do absolutely everything in the game due to an eye injury that kept me from spending a ton of time staring at a screen. Two weeks after I recovered, I needed to catch up to work and never got a chance to get back to it. In my first hours returning to Xenoblade Chronicles X: Definitive Edition on the Switch, I really get to appreciate getting back to the game and experiencing life on Mira again.

As this is a Definitive Edition of an existing game, the introduction is as straightforward as always. Fleeing an alien threat, humans evacuated Earth on ships intended to help them find new homes in the galaxy. The White Whale crash lands on the planet Mira, and a BLADE member known as Elma finds the player’s pod a few months after everyone else started to get settled. What follows is finding a place for yourself in this new world, assisting other survivors/settlers, growing as a person, and hopefully finding answers to some of the mysteries that popped up around you.

https://www.youtube.com/watch?v=ah9JgFGdqWU&t=4s

Now, the early hours of Xenoblade Chronicles X: Definitive Edition on the Switch are identical to the Wii U version, in that they’re mainly preparing you for life on Mira. You’re restricted in these early chapters, in some ways. The path between Elma finding your White Whale pod and getting to New Los Angeles is relatively straightforward during the introduction, as an example. Even so, it’s possible to experiment and push limits in a way that isn’t present in most game tutorials. You choose how to get to the city, after a certain point, which can immediately put you in harm’s way. If you spend enough time goofing around and exploring in this area (guilty as charged), you can max out the starting Drifter class and already be heading down the Assault, Commano, or Enforcer track before you even get to the barracks and commit to BLADE membership.

What I appreciated, now that I went through early chapters again, is how much freedom Monolith Soft gave us when heading out into this new world. You aren’t forced back onto course if you step off the path for a bit to collect materials or see if you are strong enough to challenge some monsters. While there will be an introduction to joining Divisions, it isn’t hammered over your head and you get to explore what being a Curator or Reclaimer is like via doing after making your decision. You can take on a number of sidequests and even start seeing Heart-to-Heart events with allies. I get the distinct impression it respects my time and intelligence when I started going through it again. 

However, I will say that now that I’m wading back in to Xenoblade Chronicles X: Definitive Edition, I feel a bit like I appreciate the “mainline” entries’ combat systems a bit more. To be fair, this is also quite good. It similarly pulls from MMOs, in that your avatar automatically attacks and you select specific skills when cooldowns allow. Your allies will shout out and highlight when certain moves would be advantageous to use. This is still incredibly fun and cohesive, and the ability to “react,” with Soul Voice responses involving boons like HP restoration. It still feels really fresh and unique in a way some other JRPGs don’t. I do appreciate the third entry's combat most, but we can still see the growth of various systems even in this earlier installment.

It’s a delight to return to Xenoblade Chronicles X with the Definitive Edition and be reminded of how strong of a start Monolith Soft offers.. We’re introduced to this open world and loosely guided through it. We’re able to start going off the “safe” path right away, exploring our options and building ourselves up. There are also mysteries presenting themselves right away, tempting you to explore whenever possible, take on extra quests, and get to know Mira and its new residents better.

Xenoblade Chronicles X: Definitive Edition will come to the Nintendo Switch on March 20, 2025, and the original game is on the Nintendo Wii U.

The post Preview: Xenoblade Chronicles X Definitive Edition Reminded Me How Much I Missed It appeared first on Siliconera.