No Assassin's Creed sequel has ever matched the weird poetry of the first game's towers

Maybe five or ten years ago, everybody was absolutely sick of climbing towers in Ubisoft games. Are we still? I’m not sure. If you’ve never scaled one of these landmarks, possibly because you have recently arrived from Mars, let me start you off on the ground floor. The open world tower mechanic dates back to the original Assassin’s Creed in 2007, and is a simple, perennially gratifying narrative loop. It goes like this: you spy the tower on the horizon, you scuffle and shoulder through the city towards it, you savour the ensuing clamber - all those sinuous parkour animations, the wind around your ears as the urban backdrop fades - and then you get a nice view of Creation that also renders the scenery more consumable, by unfogging your map and populating it with content. Read more

Mar 13, 2025 - 18:46
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No Assassin's Creed sequel has ever matched the weird poetry of the first game's towers

Maybe five or ten years ago, everybody was absolutely sick of climbing towers in Ubisoft games. Are we still? I’m not sure. If you’ve never scaled one of these landmarks, possibly because you have recently arrived from Mars, let me start you off on the ground floor. The open world tower mechanic dates back to the original Assassin’s Creed in 2007, and is a simple, perennially gratifying narrative loop. It goes like this: you spy the tower on the horizon, you scuffle and shoulder through the city towards it, you savour the ensuing clamber - all those sinuous parkour animations, the wind around your ears as the urban backdrop fades - and then you get a nice view of Creation that also renders the scenery more consumable, by unfogging your map and populating it with content.

Read more