Preview: Squeakross Combines Nonograms With Interior Decorating
Thanks to Jupiter’s various Picross games on Nintendo platforms, nonograms gained quite a bit of notoriety. The puzzles, which involve filling in spaces on a grid to reveal a picture, are essentially a puzzle staple due to the efforts of that developer and other creators. From my time spent with it, I feel like Squeakross: Home Squeak Home attempts to build on that by adding in elements to appeal to the growing cozy game audience. Squeakross begins with the player creating a mouse avatar. This is the little friend whose home you’ll be decorating, and the character will appear as something of a mascot as you play. The character creator is more robust than I expected, with different ear, eye, mouse, nose, tail, and fur options all available. Since you do see the lil’ critter around quite a bit, I found it a novel touch. https://www.youtube.com/watch?v=SZ8l3FaO3t4&ab_channel=Alblune The puzzles start out very simple and small. You know it’ll be some sort of decorative item, which might help once the design takes shape as a “clue” of sorts. But it’s all really a fairly typical nonogram experience. A grid is presented in front of you on lined paper. It almost feels like building instructions. You fill in boxes that you know meet the criteria based on the numbers above and below for the line, with “cheese” showing up to highlight the spot. You can also tick off boxes that aren’t going to be filled. It’s possible to get a hint, to help you along. Screenshots by Siliconera Now, I was playing an early build. So things aren’t finished, of course. However, I liked the incentive that came from going through a puzzle to get an item, then seeing it rendered in 3D in a mouse’s house. Early items are incredibly basic, such as a plain wooden chair or a cardboard box. But as the size of the puzzles get past 10x10 grids and you get further into the game, there are some really elaborate items as rewards for sussing out the spots to mark. It seems cute! Squeakross: Home Squeak Home seems like it could be shaping up into a totally fine puzzle game. The preview build features an admirable number of nonogram puzzles. The design portion is a cute way to essentially show off and make use of what you unlocked. It’s cute and may motivate people who normally don’t play through these types of puzzles or burn through them quickly to invest a little more time in it. Squeakross: Home Squeak Home debuts on PCs in 2025. The post Preview: Squeakross Combines Nonograms With Interior Decorating appeared first on Siliconera.

Thanks to Jupiter’s various Picross games on Nintendo platforms, nonograms gained quite a bit of notoriety. The puzzles, which involve filling in spaces on a grid to reveal a picture, are essentially a puzzle staple due to the efforts of that developer and other creators. From my time spent with it, I feel like Squeakross: Home Squeak Home attempts to build on that by adding in elements to appeal to the growing cozy game audience.
Squeakross begins with the player creating a mouse avatar. This is the little friend whose home you’ll be decorating, and the character will appear as something of a mascot as you play. The character creator is more robust than I expected, with different ear, eye, mouse, nose, tail, and fur options all available. Since you do see the lil’ critter around quite a bit, I found it a novel touch.
The puzzles start out very simple and small. You know it’ll be some sort of decorative item, which might help once the design takes shape as a “clue” of sorts. But it’s all really a fairly typical nonogram experience. A grid is presented in front of you on lined paper. It almost feels like building instructions. You fill in boxes that you know meet the criteria based on the numbers above and below for the line, with “cheese” showing up to highlight the spot. You can also tick off boxes that aren’t going to be filled. It’s possible to get a hint, to help you along.
Now, I was playing an early build. So things aren’t finished, of course. However, I liked the incentive that came from going through a puzzle to get an item, then seeing it rendered in 3D in a mouse’s house. Early items are incredibly basic, such as a plain wooden chair or a cardboard box. But as the size of the puzzles get past 10x10 grids and you get further into the game, there are some really elaborate items as rewards for sussing out the spots to mark. It seems cute!
Squeakross: Home Squeak Home seems like it could be shaping up into a totally fine puzzle game. The preview build features an admirable number of nonogram puzzles. The design portion is a cute way to essentially show off and make use of what you unlocked. It’s cute and may motivate people who normally don’t play through these types of puzzles or burn through them quickly to invest a little more time in it.
Squeakross: Home Squeak Home debuts on PCs in 2025.
The post Preview: Squeakross Combines Nonograms With Interior Decorating appeared first on Siliconera.