Donkey Kong Jungle Beat Was Much More Than A Platformer
Donkey Kong Jungle Beat is celebrating its 20-year anniversary today, March 14, 2025. Below, we take a look at how the unusual platformer had a spark unlike anything else in the series.When fans think of the Donkey Kong series' platforming games, it's easy to consider the timeline as one that began with Rare and its groundbreaking CG graphics in the SNES era before the baton was eventually picked up by Retro Studios with Donkey Kong Country Returns. In Nintendo's history of wacky and inventive ways to play games, there is perhaps nothing quite as bizarre as Donkey Kong Jungle Beat, released in North America in 2005 for GameCube, which gave the iconic ape a stopgap to remember in between the Rare and Retro eras.The credit can't all go to the Kyoto company though, quite literally so because this was in fact the debut of its newly established EAD (Entertainment, Analysis and Development) Tokyo studio designed to attract new talent from Japan's capital. Even the technology that's front-and-center in Donkey Kong Jungle Beat wasn't created by Nintendo but rather Namco in its 2003 music spin-off Donkey Konga.Continue Reading at GameSpot

Donkey Kong Jungle Beat is celebrating its 20-year anniversary today, March 14, 2025. Below, we take a look at how the unusual platformer had a spark unlike anything else in the series.
When fans think of the Donkey Kong series' platforming games, it's easy to consider the timeline as one that began with Rare and its groundbreaking CG graphics in the SNES era before the baton was eventually picked up by Retro Studios with Donkey Kong Country Returns. In Nintendo's history of wacky and inventive ways to play games, there is perhaps nothing quite as bizarre as Donkey Kong Jungle Beat, released in North America in 2005 for GameCube, which gave the iconic ape a stopgap to remember in between the Rare and Retro eras.
The credit can't all go to the Kyoto company though, quite literally so because this was in fact the debut of its newly established EAD (Entertainment, Analysis and Development) Tokyo studio designed to attract new talent from Japan's capital. Even the technology that's front-and-center in Donkey Kong Jungle Beat wasn't created by Nintendo but rather Namco in its 2003 music spin-off Donkey Konga.Continue Reading at GameSpot