REPO Has Come Out Of Nowhere On Steam, Topping 145,000 Concurrent Players

In less than two weeks, a new cooperative horror game called REPO on Steam has gone from 7,000 concurrent players to hitting over 145,000 users on Valve's platform (per SteamDB). To call the online-multiplayer experience a surprise hit is probably an understatement. This is only the second title from developer Semiwork, which previously created Voidigo.REPOre stands for retrieve, extract, and profit operation. As such, up to six people work together in the online cooperative game to attain valuable items as quietly as possible. That's easier than it sounds in the physics-based horror game, especially in a group setting with a "grabbing tool." But there are monsters listening and waiting to make everything even more chaotic. Semiwork has called the burst in popularity for REPO "quite the experience," as it's the first time the studio has utilized the Unity engine as well as made an online multiplayer game. The developer is busy with new features, enemies, and levels for the horror game--as well as addressing bugs. Additionally, Semiwork is trying to figure out the best way to address hackers without implementing anti-cheat systems, since that could negatively affect players using mods.Continue Reading at GameSpot

Mar 11, 2025 - 15:54
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REPO Has Come Out Of Nowhere On Steam, Topping 145,000 Concurrent Players

In less than two weeks, a new cooperative horror game called REPO on Steam has gone from 7,000 concurrent players to hitting over 145,000 users on Valve's platform (per SteamDB). To call the online-multiplayer experience a surprise hit is probably an understatement. This is only the second title from developer Semiwork, which previously created Voidigo.

REPOre stands for retrieve, extract, and profit operation. As such, up to six people work together in the online cooperative game to attain valuable items as quietly as possible. That's easier than it sounds in the physics-based horror game, especially in a group setting with a "grabbing tool." But there are monsters listening and waiting to make everything even more chaotic.

Semiwork has called the burst in popularity for REPO "quite the experience," as it's the first time the studio has utilized the Unity engine as well as made an online multiplayer game. The developer is busy with new features, enemies, and levels for the horror game--as well as addressing bugs. Additionally, Semiwork is trying to figure out the best way to address hackers without implementing anti-cheat systems, since that could negatively affect players using mods.Continue Reading at GameSpot